I'm back! I haven't posted anything on social media in a while, but I haven't given up on game development. Check out what's coming!
#indiedev#IndieGames
I'm back! I haven't posted anything on social media in a while, but I haven't given up on game development. Check out what's coming!
#indiedev#IndieGames
I'm still not in my country. When I return, I'll continue developing the game. I was hoping to finish it by the end of January, but I didn't know I'd be leaving then. Now I want to dedicate more time to the game, so I'll release the demo later, but better.
#indiedev#IndieGames
I'm not in my country right now, so I can't develop a game. But I'm always thinking about game ideas. I also started reading a book about game design, and it's truly wonderful! Jesse Schell - The Art of Game Design
#indiedev#IndieGames#indiegamedev
I haven't been on Twitter for a while. There wasn't much activity, plus it was the New Year holidays. I'm still working on my game and posting it on a YouTube channel with the same name as this one.
#indiedev#pixelart
Hey everyone! Today I was working on the weapon leveling interface for my RPG. I think the demo will only feature a sword, but I'll add more weapons in the future. At the very least, a spear and a hammer.
#indiedev#IndieGames#indie
Should I change my gameplay style to 16v16? I'm currently drawing in 32v32. My gameplay used to be in 16v16, but I changed it to make the game more detailed. But I'm not very good at drawing. Tell me if I should change it.
#pixelart#indiegamedev#indiedev
@TeamTrigear These strikes look like something out of an anime! The fact that the sword turns white for a split second upon impact adds to the dynamic!