Unfortunately game development of Yob the run is now on temporary pause, we'll try to find funding.
In the mean time we have been making a smaller hobby project for fun (started out as our graphics masterminds free time project) https://t.co/JCLmXdQUaI
Hope to continue Yob soon
We got little sidetracked making assets, the new FPS Hands Horror Pack is now available in the @AssetStore SALE -30 %
https://t.co/NRk1Q17fSS⦠#gamedev#unity3d#indiedev
We've had float precision problems since our map is fairly big, causing weird problems like the FPS rig to shake near the edge of the island etc.
We solved this by scaling the FPS rig 1000x and drawing it with shader. Any similar experiences?
#gamedev#indiedev#madewithunity
#indiedev#gamedev#gamedevelopment#FPS#UnrealEngine
Out of action uses a free/soft aim, meaning no fixed crosshair. Is a custom hybrid of both camera and weapon direction to give a smooth and more dynamic feel to the gunplay.
We started over 1.5 years ago with multiplayer. Then the big map and performance issues associated with it.
Game doesn't look amazing yet, but the foundation is great.
Currently we focus on doing last few features and then graphics, sounds, and details.
#gamedev#indiedev
Progress on police helicopter. Sounds and controls are coming together nicely. Footage is from our weekly gaming session.
#gamedev#indiedev#madewithunity
Recently we have worked on police helicopter. Already works on multiplayer and we had some fun flying with it on last weeks play testing :D
Here's some early footage! (missing audio)
It's not much yet, but we are getting there!
#gamedev#indiedev#madewithunity
"Hey it would be cool to have a preview for our weapons on our website". One week later:
You can find and test this at: https://t.co/XIvaAhrF7y. Website is still under development, we will focus more on it once the game is more ready.
#gamedev#indiedev