Computer scientist, anthropologist and cognitive scientist walk into a bar. The result: a doctoral project and a serious game on youth and social media.
Mehr als Defizit? Digitale Medien und Marginalisierte Jugendliche.
„'Digital Divide' heißt schon lange nicht mehr, ob man Zugang zu digitaler Infrastruktur hat, sondern wie man digital unterwegs ist." - @vienasus über Digital Divide 2.0 // #youthmedialife
https://t.co/z7h3t9naAR
I was pleased to share about @YoedaVienna's emerging research strategies during the pandemic and about the global #COVIDiSTRESS project in an interview for the University of Vienna. https://t.co/fzSZaBfQ3X
We're delighted to co-host the #GameMuseum at the #JamesCookUniversity, Singapore. Thank you, @rdillon73, for trusting us to be the guardians of this precious collection! The museum is open each Monday & Tuesday, 2-4pm. Join us!
Testing the Vectrex in the new #VideoGamesMuseum at the #JamesCookUniversity, Singapore. @rdillon73, thank you for creating this marvelous space & for letting us peek into it ahead of time. The museum is opening next week!
60% der befragten 2572 Jugendlichen von 12 - 25 Jahren finden es nicht gut, dass sie als Internetuser Teil eines Geschäftsmodells sind
und Facebook, #Google etc. mit ihren Daten Geld
verdienen. 61% befürchten, keine Kontrolle über die Daten zu
haben, die sie im Netz hinterlassen.
Looking forward to the Gaming & dApps track at the @BlockShowcom in Singapore (4:10 PM Singapore time = 9:10 AM CET, 14.11.19) featuring @PavelKuzmin11. LiveStream will be available at: https://t.co/JuKUArCONb
Now, visiting phd student Dayana Hristova @CognitiveDay presents 'Engaging with gamified Social Media: playing the game vs. gaming the game' #IMC_SEM https://t.co/EH0A8C3mWx
Chris & Uta Frith at the IMC, Aarhus! Slow science & sharing thoughts on different consiousness types (model-free, model-based & second order) @interact_minds@utafrith @cdfrith
Another exciting talk at the @interact_minds center, Aarhus! Giovanna Mascheroni on the Internet of Toys and the datafication controversy revolving around smart toys. @giovannamas
Excellent #participatory#design workshop method for serious game design with school kids by Göbl and Hristova from @univienna . Love the integration w physical prototyping #SeGAH2019