@MHFZZEnjoyer one thing I do love about alatreon in IB is how good his hitboxes are. It's very clear they spent a long time working on him and the fight shines because of it.
@PabloMakes I appreciate the answer. While I don't necessarily like this new addition to the game I can respect that ROI isn't the main focus of the company.
@SmugAlana It's gross when people can't separate their distaste for the leaders of a country and the people who happen to live there.
Calling it out when you see it (especially if it's directed at you) is important.
@MH_Neptune The auto-taxi Seikret is my biggest issue with the game.
I don't like Focus Mode or the Wound system, but it's Wild's gimmick (like wirebug/claw/etc) so I know it's something that won't stick around forever.
Boost Bracer seems cool, just wish they hadn't reused Rise animations.
@Twas_By_Design Rise and GU had better counter gameplay because they required you to actually be facing in the right direction and didn't give you a button that removes all thought from where you're standing or which direction you're swinging.
@eryniss_@PlNKWithAnL@WiserCrescent99 had even less players than Beyond Light overall. Nothing ever even came close to Shadowkeep. Unfortunately, the DCV really did hurt the perception around Destiny 2 as a whole outside the bubble of the game.
@arturontheradio I think it drastically reduced the skill floor for some weapons. I dislike that it took emphasis away from positioning and comprehension of monster attacks.
It's fun, but it should stay in Wilds.
@JakeParkerLIVE You absolutely were disrespectful to Aztecross. Belittling his opinion and reducing his argument to that if a "jaded" player while trying to make yourself an authority figure with your "experience."