Soy suficientemente viejo como para saber qué no tengo ni idea de lo que estoy haciendo.
Sígueme para conocer curiosidades sobre el desarrollo de vídeojuegos!
@adrianensisDev Me refiero a las combinaciones de teclado de vim en otros editores. Suelen tener plugins. Yo uso vscode y intellijs con la combinación para proyectos grandes (mejor debugger, mejor File Explorer), y para proyectos más pequeños tiro de lunarvim actualmente.
@adrianensisDev He pasado por muchos, las configuraciones acaban cansando, lunarvim trae todo lo que necesitas y pasas menos tiempo configurando que de cero. Como primer paso podrías aprovechar las combinaciones de teclado en tu IDE tipo vscode o intellij, y luego plantearte el ir a nvim
@ChevyRay It makes sense to me, it truly empowers me to write fast a safe software easily, I do think that these issues comes when you're trying to push a bit the "limits". In most developments I don't see people having but issues.
@ChevyRay Also, just experimenting or prototyping can be very time consuming for the same reason. Rust want you to nail the architecture of your program, if you're just experimenting and changing/refactoring then you're doing a lot of changes across a lot of code.
🚨Career Opportunity: We're seeking a talented Gameplay Engineer to bolster our team as we develop Hades II! This is a full-time position that can either be remote or based in our San Francisco studio.
Details and how to apply:
https://t.co/TniylhetN3
#gamejobs#gamedevjobs
@wombatstuff I was watching a streamer yesterday with it's awesome game, and pretty nice art style, it reminds me somehow baba is you. Congrats! I hope it will be a success
@AntonyMerleDev @pikuma This is because cargo needs to check https://t.co/Gf1ZT9ERKs and fetch packages. Use cargo vendor, and that's it, all your packages are going to be on local a no internet connection is needed.
@Makham_dev That's too bad, and totally understandable. My guess is that the issues between OS can be reduced somehow (I guess you use some framework like gm or Godot or similar?) But the issues with apple are going to be there forever. I can try to use it on window or via "wine". Thanks
It's been a year since we went full-time on Tiny Glade, 2y since it was my hobby. To have our trailer featured at @futuregamesshow is mind-blowing. It hasn't fully sunk in yet 😄
We've poured a lot of love into game. I hope it shows in the trailer.
Thanks for having us, FGS! 💖