Introducing https://t.co/1vp2Bq19NU: a creator—first platform for interactive AI films and games.
While world models like Genie 3 showed us real-time generated worlds from prompts, Yoroll takes it further: native video-native interaction designed for storytellers and game makers — turning passive generative video into playable, branching narratives.
Turn worlds, characters, and scenes into playable, branching video with choices, QTEs, and persistent state—in minutes.
Creator beta is open: https://t.co/1vp2Bq19NU
#AIGaming #InteractiveVideo #GenerativeAI #Genie3
Over the past few days, the story of a Hollywood AI CEO searching the internet for a Chinese creator went viral across China.
Today we're excited to share: Mx-Shell, the creator behind Zombie Scavenger, is a Yoroll creator. And now we're turning this world into a playable video game together!
@hellga_skyleigh You're right . We have a professional writing team working closely with Mx-Shell to get this right. Beyond just shipping, we want to make sure every part of the experience is genuinely fun too
Mx-Shell, the self-taught Chinese creator behind viral hit Zombie Scavenger, is a Yoroll creator.
He made the film alone, in 10 days, for about $400. No film degree, no animation training, no team. Just curiosity and taste. It went on to capture millions of views worldwide, with fans calling it China's Love, Death & Robots.
Now we're turning Zombie Scavenger into a playable AI video game. Follow @YorollAI for updates.
Players told us: interactive video stories feel more immersive with game-like UI. So we built it.
Yoroll now auto-generates contextual Game UI for your video scenes — powered by GPT Image 2.
It reads your story, matches the vibe, and overlays the right interface. No design work. Just more immersion.
See it in action 👇
@rociobschipiona Exactly right. UI isn't chrome — it's a contract with the player. Bringing that into video storytelling changes the relationship, not just the aesthetic.
@pereracarrasco Noir is actually one of the better fits — high contrast, minimal UI, every element weighted. Grounded aesthetics tend to produce cleaner output than high-fantasy.