@VimzyEU Yesterday I pushed my first map, nobody on the map until I played with a friend for 15 minutes. After that almost 15-30 players comes and played with us.
Maybe we need a little community that play when we lunch a new map.
But after one day nobody plays anymore.
Walkthrough of the entire process to get a @tripoai mesh inside #uefn. Some thoughts, challenges and bugs I encounter.
Very informal, a full video this weekend on my youtube.
For anyone interested in using UEFN MCP, Epic has published the official setup documentation here:
https://t.co/McjdW3rcBh
There is nothing wrong with paying someone for help. Just understand that connecting MCP is only the first step.
You still need to learn how to communicate tasks clearly, provide the right context, verify what the AI changes, and troubleshoot problems when something does not work.
I recommend trying the official setup process yourself first. It provides useful practice for the same problem solving skills you will need once MCP is running.
Paying for help may save you some setup time, but it will not replace learning how to use the tools. MCP can be powerful, but it is not a one click “build faster” button.
Introducing Unreal MCP in UEFN.
With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph.
Learn more: https://t.co/43PK3uGLiV
Here’s a look at what you can do 🧵👇
Most #UEFN devs never let the player celebrate when they accomplish a new milestone..
This is my new "Premium Upgrade" template UI that I just dropped for completely FREE to all my community members. Fully customizable.
No catch. Ever. ✅
🔗 Link: https://t.co/RvVuDsja3o
NEW FORTNITE SERVERS BEING TESTED 🚨
• 🇿🇦 SOUTH AFRICA→ Cape Town
• 🇪🇸 SPAIN→ Zaragoza
• 🇮🇳 INDIA→ Mumbai
• 🇫🇷 FRANCE→ Paris
• 🇧🇪 BELGIUM→ Brussels
• 🇸🇪 SWEDEN→ Stockholm
• 🇲🇾 MALAYSIA→ Kuala Lumpur
• 🇨🇱 CHILE→ Santiago
• 🇹🇼 TAIWAN→ Taipei
• 🇸🇬 SINGAPORE→ Singapore
Hosted through AWS & Google Cloud.. Some might be new server locations, and others might be routing tests to decide which datacenter the players connect to. They could still improve ping in some region if rolled out.