I really need to learn to weigh my words more carefully. I genuinely was trying to make a constructive argument but phrased it poorly. It's been bugging me so let me try again:
My point wasn’t that I have an issue with criticism. My point was that it doesn’t need to be hurtful. Imho that creates alienation between people who have the same hobby and essentially all want the same thing: better games. Constructive criticism really has higher impact.
I get that there's a lot of disappointment out there. Good games are being mutilated to turn them into money machines and that obviously causes a lot of frustration because it makes the games worse. I think I've been fairly vocal about my thoughts on that and will continue to rant against those responsible because they devalue something I care about deeply.
But they were not the ones I was thinking of when writing my words. Instead I was thinking of those who truly care about their craft and want to continuously improve what they're making. I know many of them, and I’ve seen how hurtful packaging of criticism has affected them. Often, their reaction is to stop reading feedback altogether. Which is a pity because that means they stop engaging with their audience and lose all the good bits they could get from feedback. Not to say that their reaction isn't understandable. Continuing to engage after repeated written or verbal abuse requires growing a lot of callus on your soul. Some callus is fine. Too much, and you risk becoming desensitized.
Personally, I got my first threats of violence in 2009, all because I was trying to make something fun and failed in that person's opinion. There’s been a long list of things thrown at me since. It kind of sucks, especially given that I got into making games because I enjoy seeing people have fun with what I worked on. It took me quite some time to learn how to deal with that. These days, I still read the hurtful comments, but I focus mainly on the constructive opinions. They're the ones that helped shape BG3's success.
Speaking of opinions, I also wanted to mention that contrary to what's been written, I have a great deal of respect for game critics. Over the years, my job brought me in contact with many of them and I hope they felt that during the many chats we had. Respect doesn't mean agreement but I appreciate what they bring to the table. We have many ex-reviewers on our team. They are my first port of call whenever I work on something for too long and can't tell if it's good anymore. Often they will tell me that what I made was shit, but they'll phrase it such that it helps me understand why it was shit. That's invaluable.
The same goes for some public reviews of our games. A few were genuinely formative and had a real impact because they pointed out things we were overlooking. I consider us lucky that those reviewers took the time to think through why something wasn't working because by listening to them, we avoided making the same mistake twice.
So yes, I see great value in criticism and our development history should reflect that. It's the packaging I was trying to comment about. Didn't land as well as I'd intended so hopefully this helps.
It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation.
Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering people to work in their own way and bring the best out of their skill & craft, so that we can make the best RPGs we can possibly make.
In that context, it would be irresponsible for us not to evaluate new technologies. However, our processes are always evolving, and where they are not efficient or fail to align with who we are, we will make changes.
To give you more insight, we’ll do an AMA featuring our different departments after the holiday break, in which you’ll get the opportunity to ask us any questions you have about Divinity and our dev process directly.
We’ll announce the date in the new year. In the meantime, I wish you all happy holidays!
Ça c'est une idée ! 👍 Sachant que le pourcentage de chances que @Xavier75 (le boss de @free) soit geek est approximativement de 99,9% , il y a 90% de chances qu'il ait regardé @gameone quand il était ado. A combien estimez vous le pourcentage de chances qu'il me trouve sympa et qu'il vole au secours de la chaîne ? 😉🤞
Monsieur @Xavier75 ,
Vous qui accordez toujours beaucoup d’importance à l’innovation, ça ne vous dirais pas de sauver la première chaîne thématisée jeu vidéo de l’histoire de la télévision ?
Une chaîne qui a 27ans, fait de l’audience et génère + de 2 millions de bénéfice par an?
Le crowdfunding de "Demo, un film Double face/double densité" d'Alex Pilot, le papa de @NolifeOfficiel est lancé depuis quelques jours, et c'est déja un succès ! Faut dire qu'un film dans l'univers des demo makers des années 90 sur Amiga (ou Atari ST, mais bon...), ca parle forcément aux geeks de ma génération !
Et on atteint justement un palier auquel je participe...
Si il est atteint, je ferai le test du jeu rétro réalisé en vrai spécialement pour le film, comme à la grande époque ou je travaillais à Tilt, Micronews, ou Consoles Plus !
Ironie du sort, c'est au moment ou ma carrière a la télé arrive peut être a son terme que j'ai une chance de reprendre le stylo en mode presse écrite ! Coïncidence ? Je ne le crois pas ! ;-)
https://t.co/t9jl3Q2CgA
Cette histoire de lampe de bureau à 90€ me fit penser à une histoire que j’ai vécu à mes tous débuts à l’hôpital… ou comment le vers était déjà dans le fruit il y a 20 ans.
Comment un CHU paye 200€ un produit qui coûte 1€ ? je vous raconte mon histoire 🧶 (1/)
We will never stop being grateful for how you made Baldur’s Gate 3 so much more than we ever imagined it could be.
The last 12 months changed our lives.
Thank you. For everything.
Here’s to you, and your next adventure 🧡
Watch in full: https://t.co/moSmDNyy5O
INFO BLAST France TV organise une purge des journalistes signataires de la tribune contre la menace de l'extrême droite
Au siège parisien de France 3, les membres de la SDJ qui ont soutenu le texte subissent des représailles.
https://t.co/uqxgwAURLm
Un petit jeu idiot comme je les aime à découvrir ce soir sur ma chaîne Youtube dans un "Chez Marcus" de la grande époque de @Nolife : Deadliest Warrior ! Qui c'est le plus fort entre un samouraï ou un centurion romain, un spartiate ou un un gladiateur, Marcus ou son ami Mathias ? Pour Mathias on prend pas les paris, c'est lui "l'ami énervant qui est toujours le plus fort quelque soit le jeu", mais pour le reste, le suspens reste entier !
Quand un grand Hôpital public 🇫🇷 est obligé de faire une cagnotte pour acheter un scanner…
Mr Le Président @EmmanuelMacron@Sante_Gouv l’investissement dans la Santé est une urgence 🚨
RT pour que NOS impôts aillent à NOS services publics 🏥 🧑🚒 👩🏫 👮♀️
Some might remember this logo, 'YKGGG' is a brand name for retro-style games designed especially for retro consoles that Ancient-corp develops, including our current project, Earthion. We will reveal what this acronym stands for in the near future, possibly this month.