The chatbot is done in 30 seconds. You are not.
An answer is never enough.
What AI can do should belong to everyone.
We started with vibe coding, then decks, spreadsheets, reports.
YouWare now is an AI agent workspace for knowledge workers.
Hand the task to the Expert team.
They bring the work back.
JEV is Awsome!!! 😎
360 resumes Screened in 24.2s — $0.0212.
Typed scores. Shortlist signals. Speed + cost your boss will quietly love.
I Open-sourced the resume screener on YouWare.
Reply “JEV” to try it.
We’re bringing JEV to YouWare soon — smoother builds, more possibilities.
Got a wild idea?
Come explore with us. More fun cases cooking.
Guys~
Is Gemini 4 Pro about to win this round?
Same prompt vs GPT-6 Astra , Titanic sink, side by side.
Score, camera, light on the sea.
GPT-6 may edge execution; Gemini’s storytelling holds.
You? Ready to pick a side?
Explore both on YouWare.
Full prompt + links in the replies. 👇🏻
Prompt:
Create one single, self-contained HTML file. No build step. No frameworks. Three.js from a CDN importmap only. Zero external assets: no images, no GLTF, no audio files, no fonts files. Everything must be generated in code at runtime. Build a cinematic, historically grounded real-time 3D reconstruction of RMS Titanic on the night of 14–15 April 1912. GOAL A browser experience that feels like a short film you can orbit, not a toy demo. One file I can open locally and it just runs at 60fps on a decent laptop. SHIP - Procedural RMS Titanic, correct silhouette: long black hull with red boot topping, white superstructure, four buff/black funnels (fourth dummy), two masts, promenade decks, lifeboats on davits, bridge, wing cabs, portholes and rows of warm cabin windows. - Approximate real proportions (≈882 ft). Do not use a box with cylinders. Hull from custom extrusion / lofted sections with a proper clipper bow and counter stern. - Hundreds of individual window lights that stay on, flicker slightly, and reflect in the water. - Funnel smoke as particles or animated volumes. Masthead / navigation lights (green starboard, red port, white masthead). - Deck details: railings, cranes, cargo hatches, benches, skylights. Enough density that a close fly-by does not look empty. OCEAN AND NIGHT - Dark North Atlantic at night. Calm but not dead: long swell, foam at the bow, wake, specular moon/star reflections. - Custom water (not a flat plane with one normal map). Reflections of the ship lights are mandatory. - Starfield + Milky Way. Distant cold horizon. Subtle fog. - Iceberg that is historically large and irregular, not a low-poly cone. Visible growler ice around it later. CAMERA - Start with a hero wide shot of the fully lit ship steaming left-to-right, title overlay: TITANIC. - Then a scripted cinematic path: bow fly-by, along the hull windows, up to the boat deck and funnels, pull back to three-quarter aerial, then the approach to the iceberg, the glancing blow on the starboard bow at 23:40, list developing, lights still blazing, final distant wreck tableau at dawn-lilac water. - Also allow orbit / zoom after the film starts so it is “real-time 3D in the browser”, not only a locked camera. - Smooth ease-in/out. No jitter. HISTORICAL TIMELINE (must be minute-accurate, not vibes) Drive a clock from the evening of 14 April through the sinking. At minimum include captions for: - steaming at ~22 knots through a flat calm, unusually cold night - 23:40 collision, starboard bow against the iceberg - first damage reports / compartments flooding - CQD then SOS from the Marconi room, callsign MGY - boats being swung out - increasing list and settling by the head - breakup / final plunge toward 02:20 Show a discreet caption bar with time + one line of historical context. Include Morse CQD / CQD DE MGY as both on-screen dots-dashes and synthesized beeps via Web Audio. AUDIO - An original orchestral score written entirely in code with the Web Audio API. - Sequence at least two thousand notes (strings, low brass, sparse piano, distant hymn-like motif). No copyrighted Titanic film music. No sample files. - Score must sync to picture: quiet grandeur on the opening wide shot, dissonance and percussion at 23:40, thinning textures as the ship dies, almost silence after the lights go. - Layer engine thrum, water, steam, distant voices as synthesized beds, very low in the mix. - Mute toggle. TECH CONSTRAINTS - One HTML file, inline CSS + JS modules. - Three.js only extra runtime dependency. - All geometry, materials, textures, smoke, water, stars, notes = procedural. - Target one file around several hundred KB to ~1MB of source, tens of thousands of lines is fine if needed. - Resize handler, pixel ratio cap, basic quality fallback so integrated GPUs survive. - No placeholder comments. No “add iceberg later”. Ship a finished piece. UI Minimal, elegant, dark. Opening lockup: TITANIC one prompt → one HTML file Then later lower-thirds only for timeline / score / tech stats. Do not clutter the frame. TONE Respectful, cold, beautiful, inevitable. Not a cartoon, not a game with a score, not an “avoid the iceberg” arcade. A memorial reconstruction that happens to run in WebGL.
Insane!!! 😎
Gemini 4 Pro shook me again today.
One prompt. Two mechanical butterflies.
Same Arena prompt vs Fable 5.1 Max.
Gemini 4 Pro: ~10 min. Fable: ~30 min.
Luminous wings. Intricate clockwork. Beautiful motion.
You? Which journey wins?
What will Gemini 4 Pro create next?
Full prompt + links in the replies. 👇🏻
Wow~
Gemini 4 is live on Arena ,and it hits hard.
I ran the same prompt against GPT-6 and put the side-by-side in this clip.
Gemini 4’s build looks ridiculously strong to me.
You? Ready to go toe-to-toe with GPT-6 yet?
Play both on YouWare.
Full prompt + links in the replies.👇🏻
😎Wow~
Gemini 4 is live on Arena — and it hits hard.
I ran the same prompt against GPT-6 Astra and put the side-by-side in this clip.
Interactive 3D jet engine: cutaway, x-ray, airflow, the works.
Gemini 4 Pro’s build looks ridiculously strong to me detail is another level.
You? Ready to go toe-to-toe with GPT-6 yet?
Explore GPT-6 Astra on YouWare today.
Full prompt + links in the replies. 👇🏻
Prompt:
Use three.js to build a 3D interactive display of an aircraft engine on a webpage.
Please refer to Jigspace's interaction design philosophy to achieve a realistic model with near 1:1 high-fidelity restoration, fully preserving material and texture details such as metal, pipelines, and blades. Interactive features must include: step-by-step disassembly animation, exploded view of components, and part descriptions and principle explanations triggered by click or hover.
Overall, it must support smooth camera control and friendly human-computer interaction, ensuring a smooth experience on the web that fully showcases the engine's structure and working principles.
😎Wow~
Gemini 4 is live on Arena — and it hits hard.
I ran the same prompt against GPT-6 Astra and put the side-by-side in this clip.
Interactive 3D jet engine: cutaway, x-ray, airflow, the works.
Gemini 4 Pro’s build looks ridiculously strong to me detail is another level.
You? Ready to go toe-to-toe with GPT-6 yet?
Explore GPT-6 Astra on YouWare today.
Full prompt + links in the replies. 👇🏻
Wow~
Gemini 4 is live on Arena ,and it hits hard.
I ran the same prompt against GPT-6 and put the side-by-side in this clip.
Gemini 4’s build looks ridiculously strong to me.
You? Ready to go toe-to-toe with GPT-6 yet?
Play both on YouWare.
Full prompt + links in the replies.👇🏻
JEV is Awsome!!! 😎
360 resumes Screened in 24.2s — $0.0212.
Typed scores. Shortlist signals. Speed + cost your boss will quietly love.
I Open-sourced the resume screener on YouWare.
Reply “JEV” to try it.
We’re bringing JEV to YouWare soon — smoother builds, more possibilities.
Got a wild idea?
Come explore with us. More fun cases cooking.
Wow~
I can’t believe what I’m seeing. 🙂↔️
Gemini 4 Pro on Arena just beat Cloud Fable 5 and GPT-6 Astra ,detail and texture completely ahead.
Straight-up #1.
Same prompt, side by side.
Gemini 4 Pro’s finish is ridiculously strong.
Is GPT-6 Astra’s top spot already slipping?
All three are live on YouWare :go feel the interaction yourself.
Full prompt + links in the replies. 👇🏻
Prompt:
Use Three.js to develop a highly faithful 3D interactive watch model of an IWC Schaffhausen timepiece. Requirements: 1) The dial structure must be highly precise, with every mechanical component individually rendered and clearly distinguishable; 2) The watch face must use a sapphire glass material with realistic transparency, refraction, and reflection effects; 3) The minute hand and second hand must be correct hands that follow real timekeeping logic, with automatic continuous hand-sweep animation; 4) Support disassembly and reassembly of the watch, with each part able to be separated and viewed individually; 5) The overall level of detail must be extremely high, closely matching the structure and proportions of a real watch, with realistic material textures for screws, metal parts, and other components, and fine craftsmanship. Please ensure the model runs smoothly in the browser and interacts naturally.
Wow~
Gemini 4 is live on Arena ,and it hits hard.
I ran the same prompt against GPT-6 and put the side-by-side in this clip.
Gemini 4’s build looks ridiculously strong to me.
You? Ready to go toe-to-toe with GPT-6 yet?
Play both on YouWare.
Full prompt + links in the replies.👇🏻
🎉We’re thrilled to announce👇🏻
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The edge is knowing what matters.
Today, Deep Investment Research on YouWare gets a stronger foundation.
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Clearer priorities.
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Ready for your next move.
Start free : the difference professional research makes.
Prompt:
Create a single-file HTML/JS 3D game (Three.js) that can be played directly in the browser, with a warm, low-poly but polished indie game style, evoking the feel of a Ghibli seaside town combined with the smoothness of Zelda's mine cart tracks.
【Core Gameplay】 The player drives a retro aerial tram, traveling between islands floating above a sea of clouds and the ocean surface. - The track is a continuous 3D railway, featuring straight sections, uphill slopes, downhill slopes, elevated curves, and long bridges across the sea - Controls: W to accelerate (Power), S to brake (Brake), left and right for fine-tuning or switching the view - Real-time display: speed in km/h, number of passengers on board (e.g., 12/16 aboard), road conditions (Steady / Crosswind) - Passenger comfort system: sudden acceleration, hard braking, taking corners too fast, and crosswinds all reduce "leg comfort"; arriving at the destination smoothly earns bonus points (e.g., +75 at arrival) - Streak: driving too bumpily will trigger the message "Streak broken. Find your balance to rebuild your tips." - Arrive at the station, open the doors for passengers to get on and off. On the platform, there are townsfolk queuing up, with subtitles such as "Doors opening - Mango Tide," "Please wait…" [World and Stations] At least two routes/two islands: 1. Saltlight Terminus 2. Mango Tide The island is a rocky island floating above the clouds, with small Mediterranean/Southern European-style houses with red-tiled roofs, a lighthouse, a dock, green trees, streetlights, and warm yellow windows at night. In the distance, there are more floating islands and circling orbits. The sky is a blue-purple gradient from dusk to night, with stars and thick clouds, and below is azure seawater. [Tram Exterior] Retro tram: dark green body, wood-colored chassis, curved glass windows, roof luggage, green awning/vine decorations, and various passengers sitting inside. While moving, there is a slight swaying motion and a sense of track sounds (which can be conveyed with simple sound effects or visual cues). [Scene 2: Workshop Modification] Switch to the top-down isometric view of the workshop "Cloudworks / Oliver Cloudworks / Oliver's home island." Players can swap parts for the tram, with an interface like an upgrade pop-up: - Hearth leaves — Lifting the old part - Little Companion — Preparing the tram Progress bar + "Sit back and watch the workshop." Changes to the tram's appearance after modification (e.g., green roof, added luggage rack, lanterns, vines), then it drives out of the workshop, subtitles "All aboard." / "Next stop: the Coastal Line." [UI] Clean modern casual game UI: destination and currency/streak in the top-left, speed bar and Power/Brake buttons at the bottom, comfort progress bar connecting the two station names. No clutter, don't make it horror or cyberpunk. [Technical Requirements] - Single file or minimal files, Three.js - Use curves for the track (CatmullRom, etc.) so the tram follows the rails, camera follows with a slight rail feel - Simple physics feel: acceleration inertia, braking deceleration, body roll when cornering - On mobile, try to also support tap to accelerate/brake - Readable code, with comments, playable as soon as it's opened.
Hi ,Buddy~
Jev’s blowing up ,and half the internet still can’t find a starting point.
So we pulled it all into one free hub: learning posts, official stuff, community builds, and projects you can run today.
Trt it ,Mark it ,Now 👇🏻
One link. Learn it, build it, play with it.
Let’s go make something wild.