People saying "ThErE's OtHeR fOrMs Of sKilL eXpReSsioN" just really miss the point and those saying it won't affect higher elos are not using their brains and speaking emotionally.
Complex games have to have skill expression in somewhat redundant acts. Understanding damage ->
Hey everyone! Weโve seen a lot of conversation around Last Hit Indicators coming to Ranked, and weโve decided to enable them in non-Ranked SR queues only for continued testing. We want to get more data and feedback to decide if we should make them an option for Ranked before making that call. So weโll keep them enabled, but off by default, for Swiftplay, Co-op vs AI, and Normal Draft, to collect data and iterate. Weโll keep you updated about performance and progress in Dev Updates before making any future calls.
In regards to higher elos players, players will consistently have more cs which can heavily affect certain backs. The difference between like 4/5 minions is 100g which can be the difference between being able to buy BF sword (super huge buy) or having to go with slingshot (trash)
for everyone, you will be left with a game that appeals to no one. Doing things that your core audience doesn't want in hopes of gaining new players has a cap on it.