A new report from The Wall Street Journal says Xbox Game Pass is back to around 30 million subscribers.
That’s down from the 34 million Microsoft shared in early 2024.
The report says subscriptions dropped after the 2025 price increase, Xbox has already admitted the higher prices caused the service to lose millions of subscribers, so Microsoft later adjusted its Game Pass strategy.
'The Odyssey' First Reactions Are Raves for Christopher Nolan's 'Astonishing' Epic and 'Flawless Filmmaking': 'Breathtaking, Bold and Perfection' https://t.co/lf2syKxf8f
There are tons of better examples of choreography and martial arts displays of course. I get what you are saying and in that regard the choreo is not very complex and it is the scale and staging that is impressive.
The intent was a large scale bar room brawl, and in that regard it succeeds. Superman fights should be brawls in my opinion.
This is one of those things that sounds good, but is meaningless. A movie being resurrected and completed years after already releasing is more impressive. It has been said many times by those involved that releasing ZSJL 2 was more likely to happen than getting ZSJL released in the first place.
The fact that this movie existing makes people mad and defensive means it wins whatever made up bullshit we are arguing. You're also trying to devalue all streaming movies. When this is one that was still conceived as a theatrical viewing.
See now that's just silly. Minecraft is the biggest game of all time for a reason. You are going to do a poorer job with whatever you have in mind. There are lots of games that have enduring, and large cult followings that are a decade plus old. Games. Single games. Not franchises. But this one is the biggest. Keep it simple, stupid.
Xbox CEO is moving Minecraft and Candy Crush (King) business units to report directly to her, instead of being part of the content business
Xbox CEO reportedly believes the company has failed to properly invest in Minecraft
[via @stephentotilo]
No it won't. The movies legacy will be the movie. When people look into it they will see what happened to Zack, and know that fans got it released. You cannot bully a multi billion dollar corporation. But we sure did convince them! BvS was so hated and reviled (yeah ok) that it got a 4hr vfx extravaganza brute forced into reality by the fans. The numbers and its existence will never favor a net negative.
Supergirls box office stink also will not be its legacy. The movie will spend 99.9% of its life out of theaters. I have watched and loved tons of movies I didnt know were bombs. They will stand on their own whatever they are. When you watch a movie 10yrs after its release you are not enamored with today's conversations about it. You just watch it.
I know you hate Zacks fans but this is projection. This quote is the immutable truth.
It doesn’t suck, BUT...
The Snyder Cut’s legacy won’t be a visionary filmmaker triumphing over the studio, no.
Its legacy is showing the most toxic, whiny fanbase that if they bully, harass and complain enough, they get a cookie.
SUPERGIRL failing was the latest cookie.
Nintendo Europe: "Starting summer 2026, in preparation for upcoming changes in European battery regulations coming into effect in mid-February 2027, selected Nintendo products in Europe will begin to be replaced on a rolling basis by revisions that contain a user-replaceable battery. There is no difference in functionality between current products and revised products containing user-replaceable batteries."
https://t.co/bL2YWkK3Im
This is only good.
You have a chance to inject some personality and attitude back into Xbox and its games.
You also have a chance handily one up Playstation here.
People think layoffs bad, but I think anyone on the outside who wasn't a brand sycophant could see it would never be sustainable as Microsoft acquired everyone over those years. This was always going to happen.
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
Micron has started building a $9.3 billion expansion at its chip factory in Hiroshima, Japan.
The new factory will make high-bandwidth memory (HBM) chips, which are used in AI chips from companies like Nvidia. Production is expected to start in the summer of 2028.
The Japanese government is helping pay for the project with up to ¥500 billion to support the country’s chip industry.
Micron bought the Hiroshima factory when it acquired Elpida Memory in 2013 and says its first HBM chips were developed there
AYANEO NEXT 2 Strix Halo handheld starts global shipping in late July, top SKU $5,299
Ryzen AI Max 385 / 32GB / 1TB SSD: $2999
Ryzen AI Max+ 395 / 64GB / 1TB: $3699
Ryzen AI Max+ 395 / 128GB / 2TB: $5299
https://t.co/w0doyNo1py