@chuxugo@GO_AT_22@FabrizioRomano Realistically, Como couldn't even have got such a great talent in the first place without accepting a cheap ass buy-back clause, Real Madrid would have sent him somewhere else
@B_radCR@alt3sevens Nah, Bowler is a really strong card in meta and it can even hit the tower while outranging it. There's literally nothing to justify this interaction. Nerfing the projectile range from 7.5 tiles to 7 tiles won't hurt the card much, but it will remove this bullshit interaction
@alt3sevens Aside from Bowler and Exe's projectiles range, I've always felt like a huge part of this game's problems come from hiddent stats like sight range, mass and collision radius, which barely got changed through the years. You have no idea how badly we need a huge revamp to those
@alt3sevens Finally a take from you I agree with. We need at least a few consecutive huge set of changes that aim to fix long present problems, not just reactive fixes to the meta. We still live off some terrible game design decisions from years and years ago
@Julesy237@alt3sevens I like this idea, but there's no way it would be balanced if it could fully reflect the projectile like Monk. I'd prefer for it to "absorb" the projectile while having a huge damage reduction. Kinda like Evo Knight, but the projectile fully disappears
@Julesy237 Lava. There's a lack of actual anti-tanks that can attack air, with the only options in the whole game being Hunter and Inferno Dragon/Tower (counting buildings)
Also, I'm a big fan of a 5 elixir spell, but at the same time I'd love for this role to be filled by a reworked Rocket