✔️ = Usable
❌ = Cannot be activated
[AUTO] that triggered at the same time as Zero's attack can still resolve.
Once Zero's resolves, no [AUTO] can be activated until end of the battle.
Cards with similar timing work the same as shown in pic.
#Cardfightvanguard#ヴァンガード
Got questions about Vendetta? 👀 The Vendetta FAQ has the info you need on rules and tricky interactions in the new set.
Article: https://t.co/cv91tgJMTb
I am terribly sorry, I am like 3 versions behind. But this one is semi-important so I'll do it now. Take note some of the rules here get updated in later versions so sit tight for those
---
Update to the Comp Rules in JP - ver. 4.60 (DZ-BT15 edition)
---
Major update:
BIG update to 17.11.3.1, basically almost reversing the prior update in 4.59
> 17.11.3.1. That card is not treated as a card in the Order Zone except for the following reasons:
- Determining whether an ability it possesses that is active in the Order Zone is active (11.4.4 JP/EN)
- When that ability refers to itself, or when a card that has undergone the Storage Resolution is specifically designated
- **When counting the number of cards in your order zone**
- **Referring to the name of a card in your order zone**
This means that effectively from here, Scouted, Engaged, and Stationed cards all can be counted as cards in your order zone again
Removed text about "your circle" checks for both dominating player and original master. As a result, 7.39.3.3 has ALSO had its 4.59 update reversed
> 7.39.3.3. When a dominating player references "your front row units" or "your back row units", it does not include dominated units. Similarly, when the original master references "your front row units" or "your back row units", it does not include dominated units.
Restraint now properly forbids the unit from attacking due to Attack Instruction. 14.6.2 has been moved to 14.6.2.1, with the current 14.6.2 just being "cannot attack, period".
> 14.6.2. Units with restraint are prohibited from attacking.
> 14.6.2.1. Units with restraint cannot be chosen as an
attacking unit in an attack step (10.4.1.3 JP/EN).
Additional update on Inazuma Rules will be posted as a quote at a later date, this part is just important so I have to delay the Inazuma rules translations for later
---
Minor updates:
Added "Special Move" to the list of "Main types"
> 2.9.3.8. "Special Move" is a general term for
cards added to the Special Move deck during deck
construction (17.18.2 JP).
Added Ren Icon
> 2.18.2. The icons used for Fighter Icons have the
following names
> New Entry: Ren Icon
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My friend is graciously offering to upload the versions we have to a drive to access at a later date, because Bushiroad appear to be deleting them from links, so it's safer to link this instead
Link: https://t.co/f7NnoVQoA6
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TopCut
R1 01 Eva 🔴⭕️
R2 Gaius Eva 🟣⭕️
R3 Cometik Idol 🟣⭕️
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Result 1st Place🏆
Get Asia Final Participate Ticket🎫
#ユニアリ#UNIONARENA
2027 represents a year of evolution for @riftboundop. More ways to play. More opportunities to compete. More reasons to come together throughout the year!
State of Play Article: https://t.co/ts4znfwpj7
📢 Japanese Edition Cardfighters!
The VFC , the competitive paid event featuring exclusive alternate Art Dissection Angel will also be hosted in Singapore!
Hosted by Rowell & @Agorahobby, registration opens on 8th August!
Info:https://t.co/PY3XYU2azp
https://t.co/VDfgNhRPW3