Agentic workflows for Meta VR speed up setup, implementation, testing and performance optimization.
The Meta VR CLI gives coding agents like Muse Code current platform knowledge, and updated simulators are ready to test for Meta VR Glasses.
LG is sucking at quality lately. My sound bar is dropping out with Dolby Audio with LG G5 TV randomly and their app when I go to reboot it doesnโt work anymore and starts speaking to me in Korean. I want to downgrade my TV + soundbar firmware and apps to versions that still work @LGUS
Last night, I built a VR game prototype in a few hours with Muse Code on PC. It was already available on macOS and Linux, and today weโre bringing it to PC! ๐ฅ
I tested it with Unity through the Unity CLI, and here are a few things that worked really well for me:
- Having Muse Code on PC alongside Link, which is only supported on Windows, makes testing in the headset so much faster.
- I built one feature at a time, just like I do with other agents: a Unity project ready for MR/VR, then the core mechanic, the game loop, and finally the environment.
- I added rules to AGENTS md to prioritize Meta VR CLI for context. This worked really well for implementing the hand tracking punch mechanic and power up.
- After initially testing in Meta XR Simulator, I found that the shaders needed changes for stereo rendering in VR. Muse Code handled those updates really well.
๐ง๐ผ ๐ถ๐ป๐๐๐ฎ๐น๐น ๐ถ๐, run these commands:
irm https://t.co/1vNOAyvwtW | iex
Give it a try with a VR idea youโve been wanting to prototype, or a feature in your existing game. Create a branch and give yourself room to experiment!
Whatโs the one VR/MR feature youโd want me to try building next? ๐
Muse Code from Meta is now available natively on Windows - no WSL required.
Itโs PowerShell-fluent, sandboxed by default, native x64 and ARM64, and supports zero-admin install. Coming soon: intersession messaging.
Get started: irm https://t.co/YtwFunyooD | iex
Learn more: https://t.co/DN08CmvVJ0
When coding agents pull from outdated APIs, they can turn one prompt into a new debug loop. ๐ตโ๐ซ
The Immersive Web SDK lets your coding agent check relevant documentation and examples in your project, so it builds on the current API. Try it today ๐ https://t.co/Sh9tk6zpUP
There's a better way to find and fix frame drops. ๐๐ง
AI performance tools for Meta VR speed up your entire profiling workflow, from trace capture to scene-level fixes. Check out what's new ๐งต๐
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