Depth-aware light injection in TypeGPU
I got a 448x448 monocular depth model down to ~8 ms on my M4 Pro across ~250 dispatches, which is fast enough to use in realtime :D
Since the inference is written directly in TypeGPU, I can just feed the depth buffer straight into the lighting pass. It never has to leave the GPU or go through any extra synchronization/interop step
Inference, lighting and draw all go through the same command encoder.
@JackRebranded Surprisingly it's not as effective as you might think
Instead i think someone should just make a level with a hidden morse code click pattern that'll be way cooler
This happened to me in 2022.. I told the little girl to come inside, I went outside and then told her to lock the door from inside
She did it, then I went to report to the hotel manager that a little girl locked herself inside the men toilet.
I will always be 2 step ahead in life
She got locked up before she can get me locked up😂💀