Our game is AVAILABLE NOW on Steam Early Access! This represents the culmination of years of passionate work, and we couldn't be happier to invite you to see the fruits of our labor. We hope you enjoy!
https://t.co/q1FSvreuyf
The new update is live with:
⛺️Camp UX overhaul
🦥A big blue Slorf
✨New astrolabe nodes
Oh and ZOR: Pilgrimage of the Slorfs is 35% off
https://t.co/pYTN3hMVzB
We have been in hiding for a few months, working on huge ZOR changes. Honestly, it was terrifying making changes this deep, but I'm ecstatic about how it worked out.
Anyway, here is the thrilling conclusion of years of design struggle👇
https://t.co/EGIVspZByO
ZOR: Pilgrimage of the Slorfs - Major update 🚨
Into the Woods, our arboreal content patch is now live!
All the changes and new content detailed here👇
https://t.co/3HYhoJUfXa
Beta build of the new ZOR update is live. Patch notes on discord, will be a proper diary/update on full release (soon?)
Here are the 12 new cards!
https://t.co/pYTN3hNtp9
#deckbuilder#roguelike#steamautumnsale
ZOR's 0.9 update is live on the beta branch!
Check out our latest diary to see what we have added
🦥Mix up the team with 2 new Slorfs
✨Bend fate with the Astrolabe
👻Survive the Ghastly Maze
#deckbuilder#roguelike#tactics#unrealengine#indiegame
https://t.co/jEOEzGm3w7
Underflock scouts are popping up everywhere, peeking at the Slorfs!👀
In our latest puzzle, give all of them a headache to reveal the secret they are hiding.
#TurnBasedThursday#Gamedev#UE4#indiedev
The ZOR May update is now live on the beta branch!
I focused up and thoroughly tuned every aspect of procedural map data and systems. 🛠️
Situations like this image are a thing of the past. Congestion and blocked content, as well as smarter placement of hazards and hinderances
Both Slorfs need to work together from a distance to overcome the new puzzly challenges on their pilgrimage🧩
Check out our new dev diary detailing where ZOR is headed🤩
https://t.co/Qoq80IGBAq
#TurnBasedThursday#Gamedev#UE4#indiedev
Our next update will introduce an enemy faction that has been a long time coming... Snarps!👹
Each will disrupt the Slorfs plans with a unique behavior that cycles every second turn, such as damaging thorns or a burst of speed���♂️
#TurnBasedThursday #Gamedev #UE4 #indiedev
The Strange Beasts👹 have grown stronger in our latest update... but if you plan things out you'll have a chance to get the jump on them💤
#Gamedev#UE4#indiedev
The Underflock General is more than just a heavily defended cannon. Slorfs have to watch their back for rockets too. 🚀
Attacks can redirect them, but take care: the angle determines the result. It is best to avoid punching one in the beak.
https://t.co/H5xArBGWhG