@JobyOtero@JobyOtero Thanks, Joby! While developing, I read one of your tweets over and over. "Simple like Angry Birds or Peggle, and the player should always know what they're going to get." I didn't manage to fully pull that off, but your advice is what kept me going. 😁
@JobyOtero Hello, Joby!
I'm about to release my first game soon, and testers keep saying the same thing: it has a high barrier to entry, it's too hard. If I have about a week, what should I do so I don't regret it?