Finished making Billy! I know a lot of people are interested in procedural animations so you can download a sample project on my discord server here: https://t.co/mlEqdC712P
#madewithunity#gamedev
we can model a lightning strike by finding the shortest path in a random maze, from a point at the top to the ground. To find the path, we send out a frontier through the maze, and trace it back once it reaches the ground
@testedvreaper I'm using Unity Engine and it has 2 different render pipelines Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP). HDRP has much better lighting but is harder for the computer to render and URP is more flexible and can be easier for the computer to render.