@Pikointeractive Like did y'all pay any attention to @InvincibleEnt was doing after seeing that listing!? I could make a better release of this myself using just what's in your own release!
@Pikointeractive@JacobBerkley1 The only difference between the two is French has a different shorter intro and credits with French episode titles that aren't in the French menu, so you could have just replaced the footage, and the menu screen on both cuts to black every few seconds because it's looping wrong!
@juaneferreyra Hellos, I just got this issue a few weeks ago, and I keep going back to it. I just want to say you did an utterly fantastic job making the man's face so dang pliable! I love every expression!
@SuperFoxcade Ooo
Cold Fear- great cinematic camera with 3rd person aiming survival horror game that rocks the Zombie killing rules
Hagane- Incredible ninja SNES action platformer with a large moveset and a ton of freedom of approach
Bulk Slash- sick recently translated Saturn super robot game
@SecretsOfDune@NUKKLEARGAMES@Funcom Well this sounds fitting but conceptually boring. Regardless, this could be great if you get weird with what you have to manage.
Like this would be the perfect place to bring back Death Stranding walking in a new light, one of "stagger your pace or become sandworm food"
@__silent_ Nothing aside from the voice files not playing, I'm just confused as to why it's acting different on my end. Thank you very much for the patches, aside from the voice audio for specific locations not playing they are working fantastically on my end.
@__silent_ Yeah at this point I'm assuming I was mistaken thinking "oh each passenger only goes to one specific destination ever" when it's instead multiple set maps with different destinations for many npcs. I apologize for the confusion if so.
@__silent_ Yeah it's not supposed to be random, but for some reason it is with the patch now. For example just from retrying arcade on arcade rules sometimes this npc wants to go to Levi's, sometimes they don't want to go anywhere at all, and sometimes they want to go to FILA.
@__silent_ Whether the original or default voice lines are installed all the "take me to licensed location/delicensed" lines just don't play, with the Cabbie just waiting a second before going "OKAY".
@__silent_ Messing around a bit more, I'm not sure, but I think it does work on all the executables at least on the art end BUT whether an npc will be assigned to FILA or not seems to randomly not work on some runs until you start a new one.