@MomSkyRB We've seen like 10% of the set, no idea what other synergies might come along. An optional free discard on an average body isn't great at the moment, but it has high potential as a role player and there isn't anything wrong with people getting excited over that.
@Vero_TCG Might be a hot take, but I think AC is worse for the game than TAG. TAG makes winning faster easier, but it won't always shorten the game by a turn; AC essentially always increase the number of turns to win by one.
@SaffronOlive He's an old hero from WW2 within the canon. He's named after the "whizzing" sound be makes when he runs; the English language and related slang were different back then.
@DaCrabsMTG@SaffronOlive This is to prevent abusive slow play to steal game 1 then clock out the match. It seems like a non-issue with proper rules enforcement (specifically slow play), but they decided they did not want to deal with that. IMO a 1-0-1 score should go to the player that is up a game. 2/2
@DaCrabsMTG@SaffronOlive I'm not a YuGiOh player, I've just seen it come up in similar discussions on this topic, so I don't really know. They do have matches go to time enough that it makes a meaningful difference. One thing I don't agree with is, in their system a 1-0-1 match score is a double loss 1/2
@DaCrabsMTG@SaffronOlive You can't just remove IDs, you have to remove all draws. Yu-Gi-Oh did this by making a draw = a loss, so players are heavily incentivized to never draw.
@SaffronOlive I agree in principle, I'm just not sure how to make it work. Afaik the only way to make never drawing work is to treat a draw as a loss or otherwise make draws of any kind not possible.
@player1129949@LSXYZ9 ...because they are domain restricted. If I want to "splash" a powerful removal spell in MtG, I just have to make the mana work, something that has been increasingly easy in recent years, and I can always pick the generically best option. 2/2
@player1129949@LSXYZ9 Yes, there are bonus prizes awarded for the best performing player on a given Legend at specifically this level of play. Restrictions breed innovation in this context; if I want to be able to remove a large unit, I can't just shove Vengeance or Rebuke into every deck...1/2
@player1129949@LSXYZ9 This means, mana base allowing, that you can always include the most powerful and/or efficient versions of each effect in any given deck. Thus the same suite of powerful cards will show up again and again in similar strategies, unless there is reason to find an alternative. 2/2
@player1129949@LSXYZ9 The simple answer is that there is no incentive to chase diversity for its own sake in MtG. In a competitive environment, the only goal is winning; there is no extra prize for winning in a unique way. Furthermore, MtG's systems allow for virtually unrestricted deck building. 1/2
@JoshStrifeHayes to them and their tastes, and they want the entire industry to go back to being that way. If the status quo is/was working for you, then why change it? 4/4
@JoshStrifeHayes political backgrounds, and world views, but they are all still gamers. The most terminally online millennial and Gen X gamers, the ones most likely to see and respond to this pole, definitely lean more conservative. They became gamers when the market almost solely catered...3/?
@JoshStrifeHayes People seem to fundamentally misunderstand what a professional is. All you have to do to be a pro is get paid directly to do the thing; there is no skill or other requirement. Josh does a great job of combining being a professional gamer with a professional entertainer.