@ThatNgonGuy@Veechilist with this type of topolgy post subdiv do you think it will deform well for animation? and isnt this type workflow a bit heavy on quad for real time? I usually go on a 8 or 12 edge loop before subdiv for opti in real time
@Evanylaaa Hopefully they get a quad retopo system in ZBrush as it's kinda the only thing missing for me at the moment for hardsurface modeling. And don't come at me with the retopo tool of the current Zbrush as they are all under efficient. I saw that they are cooking. I pray it's good
@nikgeneburn gotta say seeing you keep going and trying new thing, getting feedback from the player adjusting and caring for the game is such a rare thing in this industry. maximising monetisation maximising profit is way more easy then trying to do better. Everything is not only about money
@ArtOfPilgrim in late 2022 I applied at sandfall in montpellier for an intern position to work on an ongoing project as props artist and had the chance to get a test and didnt make it I was mad back then and recently even more mad