Here's the mod page if anyone is interested in trying it out. We tried to make it a full experience, or at least as full as we could fit in our timeframe.
https://t.co/7LW9nxALVH
We've finished our custom Hytale dimension. I'm very proud of the team for getting through it all. Finishing something big like this is not easy, and it really came together in the end. We crammed in a total of 11 biomes. This game has so much potential.
#Hyale#HytaleModding
@RedstoneEngine0 Could you post a source file example? The images are tough to follow and understand the relation between the things in each image by themselves
I've moved all of my Hytale biomes into a group for easier access. The old links will work for now, but all future biomes will be in this group instead. https://t.co/VEZfBG2T4S
Another bigger World Gen V2 project: A birch forest, shore, and ocean. To practice putting actual worlds together. The birch forest is the focus, so the ocean is pretty simple.
#HytaleModding#Hytale
I had an idea to create seaweed stacks using density instead of props, allowing you to manipulate their height like any other density. It's cool but unfortunately it doesn't work well with the biome blending
#HytaleModding#Hytale
More World Gen V2: A center-piece of corrupted magic in the middle of the woods. All procedural except the crystal and vaguely the general layout. I wish the crystal could spin, maybe it would be better as an entity
#Hytale#HytaleModding#ProcGen
Latest experiment, generating random houses using layouts of prefab spawners and randomly chosen premade pieces. There isn't a lot of variance right now, but it works!
#Hytale#HytaleModding
@phantosaurTV@Hytale@Simon_Hypixel Make sure you're not using integrated graphics, I think it's possible your CPU has integrated graphics, and your computer might be set to use it instead of your GPU which would give you this kind of performance
Plateaus/terraces of springs flowing into each other. Supposed to be in a cave, but I might put it down to do something else
As always, source code here: https://t.co/1vJ6DpgUey
#Hytale#HytaleModding#ProcGen
Another world gen V2 biome, underground mushroom forest. Wanted to make caves with some alien planet and neon vibes. Could add more unique features to add variety, but I'm happy enough with it.
Grab the source here: https://t.co/NJZAIRc8qH
#Hytale#HytaleModding#ProcGen