@RiotLopeeee I didn't expect another 2.0 to come out this fast when there's still so many champs to port over.
And curious to hear the reasoning behind a new region? Why can't it be an archetype/tag instead?
Will we end up with 20+ regions in the future? What's the point of regions then?
Hey Skullgirls community, we are excited to rollout our Spring Roadmap for 2025.
This roadmap will be a guide for what to expect in the next few updates and months ahead. It will take us up to, and slightly past the launch of the long awaited Guilds launch. In the interest of trying to be more transparent and communicative, I sat down with Tim, Product Lead at Autumn Games, and interviewed him at length to hear their thoughts and plans about the future of SGM.
We're very excited for the future of Skullgirls Mobile!
Roadmap website: https://t.co/xy0FvLdOo5
Long Form Dev Interview: https://t.co/rMdfJ7pbnJ
Thank you!
-Autumn Games
I read up on the history behind Autumn Games' relationship with SG developers.
It doesn't look good, guys. Go visit the SG2E discord channel to learn about the past.
A while back, I deleted and left all SG related servers, except one, before the news.
No regrets, I guess.
For those who don't know, each Guest Star has different moves. For example, Minette has Chomp and the Tentacle move.
Each of those moves also have different VARIANTS. The forum have images of the Blue Chomp. The tutorial vid showed a Red Chomp. They have different effects.
The bonus BB damage is a small patch to Val's weakness in damage and the debuff transfer... exists, I guess.
Overall, she should be fun to play, but I don't think the experience would be vastly different than the other Vals. Not even sure if she's better than Wetwork.
Near Death excels at breaking guards to chain combos and Deadeye is a cherry on top of this strategy, but all of this is more or less things that Valentine is good already as a character.
Imo, this might be a powerful ability if it is given to another character, say PW /5