@KattenEUW I'm actually pretty vocal that Zilean should effectively be removed from the game until they decide to rework him or balance him properly. Walking around with pure tank items because E slow has no AP ratio and being generally unpunishable is awful for the game.
@nuttylmao Ultimately terrible territory for everyone involved. Cheating has gone too mainstream to ignore, but clamping down on it hurts many legitimate users in the process.
@nuttylmao I won't argue that users should be happy with kernel-level anticheat, but the fault really falls to the vendors of DirectShow drivers themselves. It's possible for them to deliver a driver update that removes these vulnerabilities, but they have not.
@IceSolst Project Management: We don't need to spend cycles on, pfft, 'Ensure strictly-positive username minimum length.'
Project Account Deletion: rm -rf $USERNAME/
(Pre- --preserve-root being default.)
Papertrailed that one going back 2 years before it hit.
@Manenkos It's similar to Zilean where if you don't get run over in the laning phase, or even just pre-6, you just run the game over, but you actually have sustain. Underrated pick.
@JinxIsDekoSan@Sexy_oce@Azzapp_LoL It is remarkable to achieve 13 deaths in 14 minutes. I'm not even sure how he managed to find time to kill 44 minions at this pace.
@dark_coderz Old doesn't mean irrelevant. They're both old. Older still are COBOL and FORTRAN, both of which keep our banks and advancement of science going. Technology need only be replaced when there exists compelling merit in doing so.
@valigo Architectural stink or not, a core feature of an operating system deciding that a portion of your program is disallowed would break an overwhelming majority of userspace applications.
@drewlevin Game ID: 5612667096
Aatrox full AFK for minutes at a time, fully sprinted it repeatedly. Pretty sure the system should not be allowing players to prevent the AFK penalty by sprinting a game, going AFK, but then sometimes inting again so he is flagged as active.
@Fukvvon I respect that you innovate and the bounty system has its problems, but I hold the opinion that if you are this impactful at this stage of the game on any role, the enemy team should be rewarded for killing you, regardless of whether you have chosen to farm minions as a laner.
@RiotPhroxzon The issue isn't that Veteran players want snowball to reach historical peaks, but there are too many safeguards for bad/degenerate gameplay at this point with perma Homeguards and low deathtimers combined.
@RiotPhroxzon Core system problems of Homeguards, death timers not addressed.
Both supports recalling/dying and then Homeguarding down mid off cooldown is terrible for the game.
@drewlevin The player that has somehow climbed to Diamond 1+ at 50% or below winrate due to double LP gains and (speculative) and their MMR overadjusting on wins in some way.
This isn't a couple of players, it's a lot of players.
@drewlevin 4 is written dismissively and does not accurately portray the picture players are experiencing and I would recommend you revise that view considerably. Master+ lobbies: Oh wow, the underperforming player on the team was, big surprise, the (previous season) peak Emerald IV player.