Three.js + LEGO + procedural terrain = A LEGO world you can fly through ✈️
I joined the Three.js Journey challenge and honestly had a great time building this project.
live: https://t.co/lmKhZ7L87Y
github: https://t.co/M2D25Dqa2O
#threejsJourney#webgpu#threejs#createive
That demo page is really fun to look at!
Particularly impressive when you know all the playful widgets are created with declarative HTML/CSS
https://t.co/FPPakSLYgO
People always ask me “how do you develop taste?” And I say “go to the niche telephone museum and study the origin of buttons and don’t be a little bitch”
it's not done if it's not implemented
it's not done if the implementation is ugly
it's not done if it's not documented
it's not done if users can't discover it
it's not done if you can't market it
The US government, citing national security authorities, has issued an export control directive to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether inside or outside the United States, including foreign national Anthropic employees.
The net effect of this order is that we must abruptly disable Fable 5 and Mythos 5 for all our customers to ensure compliance.
Access to all other Claude models is not affected.
We apologize for this disruption to our customers. We believe this is a misunderstanding and are working to restore access as soon as possible.
Read our full statement: https://t.co/bwn0sximKZ
HTML canvas has always been a black box to the browser, but not anymore. The HTML-in-Canvas API lets you integrate real DOM elements directly into the canvas, making them fully searchable, accessible, natively translatable, and inspectable. Fuse shaders and semantics to build new UI, eliminating the need for separate DOM overlays → https://t.co/seSmbb2iWq
The web is about to get a whole lot more whimsical and we can't wait to see it 🎨
Cursor’s code review agent is now over 3x faster, 22% cheaper, and finds 10% more bugs.
You can also use /review to run Bugbot locally to catch and fix issues before pushing code.
cursor tracking on 3D CSS surfaces 👨🍳
inverse projection mappin' to calculate proximity in 3D space and apply an eased 0-1 value 🤙
the key: measuring the 4 corners, check the reveal 👇
(ideal for 2D canvas w/ 3D transforms)
webcam image gets mapped onto the sphere and then the tiles sample the image to get their color 🪩
you can configure a bunch of things like the lighting, tint, position, etc.
Three.js Water Pro is making Subnautica in the browser a real possibility.
Rewrote the lighting model so light reflecting off the ocean floor is now refracted and attenuated based on real-world physics.
Still can't believe what a difference it makes🤯
@ulbrichpro@tannerlinsley@kentcdodds No way!! KCD definitely found a glitch in the timeline, There’s actually no explanation for how he finds time for everything he does😋