@t_machine_org You still haven't told me what issues you are actually having with TMP? I am most certainly willing / wanting to help you but please reach out to me via email or something.
@t_machine_org Since most people learn about TextMesh Pro on Unity forums by either visiting the original TextMesh Pro threads or the main Unity UI & TextMesh Pro section of the forum, I didn't think of linking back to the Unity forum. I'll make the change.
@t_machine_org Although you may not be able to post on the TextMesh Pro user forum since it is only for paid users, you can still search previous posts and access the FAQ. There are several posts about Preferred values on the TMP user forum.
@t_machine_org To report issues, you can post in the Unity UI & TextMesh Pro section of the Unity user forum which I check several times per day. You can also email me.
@achrenico I would use a technique similar to what is done in the VertexColorCycler.cs script included with TMP. This script modified the vertex colors of each individual character post generation of the text.
@johnevelyn As explained in that thread, I changed the value / threshold that splits the mesh when exceeding 65,535 vertices to splitting the mesh for each character. With this change TMP creates / split them automatically.
@JouseMarquez Support for OpenType Font Features which is essential for RTL languages like Arabic is planned for the integrated version of TMP. No ETA yet