Re: “Bug Bar”
As we get into our last string of hotfixes, the team is trying to squash as many bugs as possible. You’ll see some ability bug fixes next week, and a slew of other things touched in a later update, but we are nearing the final delivery of patch notes.
Some issues may not be addressed due to “risk” and live on. Here are some of the questions we’re asking ourselves in Traige as we process your reports: could a potential fix break the game further? Can’t take it.
Could a change/nerf enjoyment of the PvE game for the sake of balance? Likely won’t take it unless it’s egregious or trivializing buildcrafting. As an example, Truth is a bit too hot, leading to a handful of guardians just… standing around and shooting rockets without a thought in the world. No mods, no buildcrafting. Just toppled raid bosses. We can get a tiny ammo backpack nerf in to at least have folks worry about picking up some bricks during DPS, but we don’t want to crater the thing.
What if an armor set looks a bit buggy? While we hate some rough edges impacting your style, we may not be able to address it as a rushed fix could tarnish your looks even more.
What if Hunters are 1-shotting opponents in pvp? Let’s try to get that addressed asap, tested, and released.
What about the Titan Bubble or Stackening trivializing all of our endgame difficulty content? Let folks have some fun, but get it patched up before final.
SRL ties feel a bit frequent, can we tune them? Well, if that breaks placements do we have time to revert the change? What about a few months down the road, what if we regret making the change because it’s leading to worse experiences with various connection qualities? Leave it as is. 4 way ties are a bit wonky… but kind of fun!
Players don’t like a pvp mode in rotation, can we change how often it appears? Likely not - folks may need it for triumphs, or we’re seeing more players playing it than players vocally frustrated by it. It’ll rotate out after a few days. Leave it be.
There are many, many convos like these happening daily. Team’s doing everything it can to address your reports while setting up for the long haul.
After our final patch (TBD), you may see backend server maintenance for general upkeep, but any patch vehicle will be restricted to severe issues like widespread crashes.
If we find gnarly crucible balance issues or “1-shot the pantheon boss with little investment” builds, we’ll likely lean on disabling items, abilities, or whatever the culprit is for the problem at hand. It’s not the best solution, but we have the levers to keep things a bit stable.
The finality of all this is a bit rough to get into, but wanted to set expectations appropriately. We aren’t going to turn a blind eye to your reports. May be limited with what we can do, but we’ll still try.
Please do not hesitate to continue reporting issues to our help forums over on https://t.co/TWFNLn7XlP.
Thank you all for joining us for MoT. The team was overjoyed with seeing your reactions, videos, art, stories, and love - and many have been loving the moments shared with you in-game.
Not all of us are public facing. Every so often, you may have a D2 dev team member emoting you a hug or a heart after overcoming a rough Nightfall boss and you don’t even know it! Whether they’re an employee or just a community member… show ‘em some love with your favorite emote too.
Appreciate you, always. See you out there.
💛
@A_dmg04 still in the campaign, but Im really enjoying everything, new stuff is fun in good ways, lots of loot, vault space gives me some head room, tho we really need a permanent fix.
my idea here https://t.co/w66aUbucnx
new guns are sweet, buffs all over feels really good, excited
@Destiny2Team Contest should be an always available mode
the emblem should always be a reward for beating contest and should have your first clear leaderboard position as a displayable stat
The day one contest emblem should have a gold border
@Destiny2Team Ya hot take here, but contest should be beatable with 0 loadout swaps mid encounter, and without running double special builds.
Loadout swaps and double special builds should never be required, these should be tools for going faster
@dirtyratbastrd@Destiny2Team You have tracking stasis jades that go from person to person, ice turrets, ice rifts, you have teleport into an aoe melee, and multiple buddies, bro please
@NVIDIAGeForce#GeForceGreats
Played d2 on the family pc. The mouse was one where you move the trackball in the base. Wasn’t great. Also played counterstrike on it, no clue how. Strong thumb. lol
@therabbithole All of that bloated complexity exists and expands so wealthy people and corps can pay less. It’s not rules about paying it’s a web of conditions under which you can pay less.
@GreyAlien @FalconeerDev 87.5k is an ok wage with mediocre benefits for one person for one year, that should not go a long way towards funding the next game. People need a good wage.
Devs need to structure their profit share with the publisher in a way that makes sense.
@ltzShadow Eliminate fomo, stop time gating and making earning things such an obscene chore, let things be genuinely new. But mostly just stop limiting vault space and open the game up. Having everything require a specific grind is just hell. And I have no more room for loot.
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@BungieHelp its cool Im not trying to rush and finish things to be raid ready lmao luckily I had plenty of time to do all the things and grind power and feed things up and and and and and
please never again with this 36 hours thing, I dont care that youre gonna announce destiny 3 on 6/10
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