GrowFrame
A desktop app for artists doing the long work. Documents the daily work. Turns any stretch of it into a reel.
Celebrate human-made art.
https://t.co/LozwAkLDv5
Material Maker 1.6 is now available for download. It introduces controlled variations (a way of reusing subgraphs in different contexts and iterate on them), Aperture nodes ("wireless" communication in the graph) as well as many updates and bug fixes.
https://t.co/1W7JUkFy8O
KodeLife real-time GPU shader editor update out today!
A collection of fixes and maintenance. A little something for everyone, including our good old friend the Steam Deck. Let us know how it is working for you!
Happy Koding!
New blog post! In "Billions of triangles in minutes" we'll walk through hierarchical cluster level of detail generation of, well, billions of triangles in minutes. Retweets welcome!
Link in reply because algorithm.
Happy to announce that I've hit the all important milestone of 10 reviews on Steam!
Thank you all for the support so far!
There's still stuff to work on between bug fixes, QoL, and Workshop support, so look forward to those in the near future!
A new game to showcase! Julien and Simon tell us about their experience working on DOGWALK 🐶, Blender Studio’s open-project made with Godot and Blender.
https://t.co/MxXe4PIRt3
STEAM SPRING SALE!!🎮🌸
Get Slitterhead at 50% off now on Steam!
Steamにて『野狗子: Slitterhead』50%セールが開催中!
🛒SCHEDULE:
- Steam: 3.14~3.21
- PS Store (Standard Edition only) : 3.12~3.26
🔗LINKS:
https://t.co/OomPXVCqpo
#野狗子#Slitterhead#SteamSpringSale #Steamスプリングセール #九龍