Even though I’m happy, I’m not the reason we got here.
It was the team we have at @StudiosofAether.
Rivals of Aether II is a much bigger project than the first one and nothing would have been possible without the people who built the game and helped us along the way.
We acknowledge that this is a big risk.
But as players, we are hopeful this could be how fighting games are handled in the future.
We’ll have cosmetics if you want to support us during the long haul and we hope it works out the best for everyone.
Wasn't able to play the Rivals 2 beta at all this weekend due to moving, and when I got the chance I got a game breaking bug that wouldn't allow me to connect to others in matchmaking. 🥲