When did directors stop using blatant metaphors? They're a treat even at the most basic level.
Red clothes, red car. The driving force.
Blue clothes, blue building. The structure.
We're told from the start who's going to take off and who's going to stand his ground.
Spent 40 minutes trying to defeat the first boss because there's a trophy tied to it if you can beat it (you can only fight it once, had to restart the game each time I died)