I made more!😃
Also, I changed the mouth animation and added a custom animation when eating raw meat.
This mod also fixes how the player holds food for some items 😊
Eating bread changes the camera mode for some reason😂
#Hytale#HytaleModding
Today we gave a small tease of upcoming mage combat i've been working on for Runeteria! We hope you enjoy, and who knows... maybe our combat will inspire the #Hytale team when cooking their new combat for Chapter 1!
🤯 Our largest blog post and development update is now LIVE!
- 20+ Videos
- 30+ Screenshots and artwork
- 35+ Pages (when printed) worth of content diving into Chapter 1 and loads of stuff surrounding it!
Take a look at our upcoming new dungeon, boss fight, new blocks and furniture, new gadgets, new cosmetics, and many more surprises.
Check out what's coming to Hytale in the next few months! 👀
Read it here: https://t.co/0LoojXKnog
RE: Technoblade being roleplayed by a YouTuber.
This is horrifying, and I do not see it ending well.
“I only answer to him” is an incredibly unfair position to put Technodad in. He is grieving, and any answer he gives carries major consequences.
If he says yes, it could encourage thousands of others to do the same, creating even more pressure to accept this as normal. If he says no, he is forced to publicly confront someone using his dead son’s identity. He should never have been put in that position.
And a future “rebrand” for the YouTuber would not fix this. If you build an audience by roleplaying a dead creator, then change your name once the backlash becomes too much, you still used that person’s identity, fame, and fanbase to grow your own platform. From the outside, it looks like an attempt to become a pseudo-replacement for the real Technoblade.
I knew Alex before he had an audience. He helped us during the early days of Hypixel, spent time talking with our team, and was simply a good human being. He was the only creator we ever held a ceremony for when giving out YouTube rank. I also made videos with him, something I rarely did over the past 15 years.
The week I learned that Technoblade passed away was also the week my first son was born. I remember holding my newborn and thinking about Alex (Technoblade), and telling my son that one of my friends had just died. That is how personal and painful this is for me.
So yes, I am upset and angry. Watching someone roleplay as our dead friend while showing so little regard for his family, friends, and legacy is deeply disturbing. The leaked chats make it even worse. I have seen more than has already been shared.
To me, this does not look like a tribute. It looks like exploitation. I can only imagine how the people closest to Alex are feeling right now.
Some thoughts on Hytale Early Access Chapter 1 and why we've been so quiet about it!
The plan so far has been to keep all new content hidden until release day, so the first chapter lands as one big surprise. I still believe in that for impact, but there's a downside I've been thinking about: until we have a chapter or two actually out, all you see from us is weekly patches and foundation work, and from your point of view it's fair to wonder if the new content is actually happening. And our reality is that the hard part internally right now is keeping track of everything in production at once, not finding things to show!
But actions speak louder than words, and we haven't shipped new content yet. That's by design btw: we're not trying to push sales before the game can make a great first impression. Still, asking everyone to run on faith for months isn't great either. We know how that went in the past.
So I'm going to be more open about what's behind the scenes. I'm putting together a proper blog post explaining some of what we're working on for Chapter 1 and more, since quite a bit of what's in production isn't chapter content at all. A few of these things are honestly blog post material on their own, and a couple deserve a mini showcase down the line. But expect this one to be light on final visuals, mostly explanations and work-in-progress peeks: the polished reveals stay with the release itself, where the hype belongs.
Give me a week or so to put together the blog post!
Hytale Shared Source - Our Plan:
We're releasing the full server source, the protocol, and all Hytale assets, even the stuff that never shipped! It will be on GitHub, with access modeled after Epic's Unreal Engine source: a valid game license and accepting the program terms will get you an invite to our GitHub org, where you can view, clone, and download the repo.
Updates ship with every release and pre-release. You'll see a branch for each, pushed automatically through our CI/CD pipeline. We strip individual commits and author data for two reasons: to protect the team's privacy, and to keep the constant churn of our trunk-based workflow out of the public history. Next up, we'll publish the sources jar to Maven so you can browse the code right inside your IDE.
On contributions: we won't accept PRs yet, but there's a path to opening them up. Honestly, we don't have the capacity to review them without tanking our own productivity, and in the age of AI we'd drown in volume. It's not that the contributions are bad. It's the sheer number.
We've spent years in open source, and nothing kills the passion faster than PRs that sit unanswered. That's how a repo turns toxic, and we won't do that to you. Keeping it semi-public and license-gated also helps us moderate and reduce spam access and keep our lawyer happy while still giving the community the ability to see and use the code with Hytale.
Here's the plan: we'll start with an invite-only contributor model for select community members. As that proves out, we'll promote the trusted ones to maintainers who can push PRs to the team. Once we have maintainers we trust, we'll open contributions to everyone, alongside a code of conduct.
The legal framework was the hard part. We wanted to give you maximum freedom inside the Hytale ecosystem while stopping competitors from copy-pasting our code.
It took far longer than it should have, but we're glad to ship it. This pulls the community out of the decompilation gray zone, for both the developer experience and the legal side.
https://t.co/WTZA4Z29G7
@Simon_Hypixel@juunkart@DenzelTwitch Bonjour Simon !
Est-ce que c'est prévu de rework le mouvement des araignées pour qu'elles puissent grimper comme dans les vidéos de blog post ?
Having a blast working on Chapter 1 of Hytale Early Access with the team, my apologies for being a bit quiet on socials!
We have unlocked some insane tech, can't wait to share. This game is going to be awesome. Keep your expectations high.
In Update 6 (available now in pre-release) obstructed roots will no longer prevent trees from growing into their next stage.
Tree growth should feel more reliable, as long as there aren't any obstructions above the ground.
The first 100% automatic Blue Ice farm in @Hytale is now available with Orbitech!
What farm would you make in your world? 👀
#Hytale#HytaleModding#Automation