I scrapped Death Automation’s old upgrades because boosts kept becoming small maintenance chores. An upgrade should feel rewarding, not like fixing a spreadsheet. September design notes:
https://t.co/oRcy9YRtYS
Anthropic's new Cyber Mission includes industrial OT. But finding a vulnerability is only half the problem: how do you deploy a fix without interrupting production? That's where real-world engineering matters. #AI#OT https://t.co/5zxpuuG89X
A game homepage shouldn't be a trailer wall. My Bloodlore/Ghost Trappers SEO pass started with clear gameplay sections and questions real players ask — not keyword tricks.
https://t.co/AM7MWySDym
#IndieDev
I've built with Unity for years, and it feels under pressure as studios explore alternatives. Even RimWorld, with its huge modding scene, is moving to Ludeon's own Waylith engine (1.7 beta). That's a major commitment. https://t.co/FNx0c6SNYW
Google Playground turns prompts into playable games. Unity Spark promises deeper 3D and the Unity runtime. Cool—but the real test is what happens when a prototype gets complicated. Can you keep iterating? #Unity#GameDev https://t.co/2Eo8Wm8Vyx
One less detour in my Speechlines 1.1 devlog: right-click audio/video in Finder → Quick Action → timestamped text beside the file. At the time, 1.1 was awaiting Apple review.
https://t.co/nXRd8Tyhba
GTA VI on a Thursday somehow became an office-economics story: vacation days, sick days, fake meetings — even a widely repeated $1B productivity claim. That absurdity became TAKE TWO DAYS OFF.
https://t.co/CYUGajKHxK
#GTA6
Long-running AI agents need more than a bigger context window. OpenAI’s new GPT-6 guide explicitly recommends steering, async tool calls and delegation so work can continue without blocking on every slow step. #AI#Agents https://t.co/12Lgzi2RVw
Interesting Cardano use case: Petrobras is using it to track renewable fuels from production to use. That makes it easier to verify where the fuel came from and helps prevent the same “green” benefit from being counted twice. #Cardano https://t.co/24pQbm6fZY
OpenAI is adding MCP Events support so plugins can react when connected apps change instead of relying on polling. Event-driven MCP could make automations cleaner, but auth, replay and failure semantics become much more important. #MCP#AI https://t.co/N4LJ1OXCwd
A small product lesson from building my own apps: the best UX fixes are often the ones that remove a decision instead of adding a feature. Less friction usually beats more controls. #IndieDev#UX
From my August Progress Lands devlog: enemies moved in lockstep, like a strange chess game. Giving each one slightly different timing made the map feel much more natural.
https://t.co/o86bU37Qmv
#GameDev
WorkoutBunny started with a small requirement: logging a few reps should take seconds, not become another task. Quick logging, undo and reusable workout sets grew out of that.
The build story: https://t.co/VHRREpj0kL
#IndieDev
Color This 2.0 grew from a kids coloring app into something more flexible: parent-led page creation with Image Playground + a new Orchard world with 20 fruit pictures. Build notes:
https://t.co/wlUlMBvYzJ
#IndieDev#iOSDev
I built Color This because I wanted a calmer creative app for my own family: no ads, no account setup, no feed — just drawing. The short build story is here:
https://t.co/4OvGgwjxaW
#IndieDev#iOSDev
Color This 2.0 adds a new Orchard world with 20 fruit pictures — a fresh set of simple shapes for kids to recolor, scribble over and make their own. 🍎🍐🎨
https://t.co/hWXR4Hzdz4
#KidsApps#iOSDev