When I started working in the video game press in 1991 we only had a reflex, a camera stand and & were taking pictures in the dark. Some studios made us cheats codes to remove the "pause" on the screen;)
#retrogaming#videogames#press#history#gaming#80s#90s#photography#CRT
L’UE va vous imposer un portefeuille d’identité numérique d’ici fin 2026.
Passeport, permis, diplômes, accès aux services publics, comptes bancaires — tout dans une app.
Webologie dénonce ce projet. Voici pourquoi.
🔴 La souveraineté promise est un mensonge technique
L’implémentation allemande confie la cryptographie de ce portefeuille à Google et Apple. Deux entreprises américaines. Soumises au CLOUD Act.
L’UE crée une “identité souveraine européenne” en la remettant aux mains de la Silicon Valley.
🔴 Le risque de déconnexion totale est réel
Si demain une autorité décide de vous couper l’accès — plus de carte d’identité numérique, plus d’accès aux services publics, plus de compte bancaire, plus d’existence numérique.
Sans recours. Sans procédure. Sans transparence.
Un outil conçu pour simplifier la vie peut devenir, sur simple décision administrative, un outil d’exclusion totale.
🔴 Une cible unique pour pirater 450 millions d’identités
En avril 2026, l’ANTS s’est fait pirater via une faille basique. 19 millions de Français exposés.
Le portefeuille européen centralisera l’identité complète de 450 millions de citoyens.
Passeport, données bancaires, dossier médical, adresse — tout au même endroit.
Pour un hacker étatique ou criminel, c’est le jackpot absolu.
Une seule brèche. 450 millions de victimes.
🔴 Personne ne vous a demandé votre avis
Ce projet a été adopté sans référendum. Sans consultation populaire. Sans votre consentement.
En démocratie, le peuple est souverain — pas les technocrates de Bruxelles.
L’utilisation est “volontaire” pour l’instant.
Mais quand tous les services publics et toutes les banques seront obligés de l’accepter — le choix sera-t-il encore vraiment libre ?
Informez-vous. Questionnez. Résistez.
Cette semaine dans MUTEKI, on parlait de l'expo "Video Game & Music", à la @philharmonie de Paris jusqu'au 02/11, avec notre invité @_Adoru_ . Retrouvez le replay de l'émission sur toutes les plateformes et sur https://t.co/MDqfwtk5HY
#Muteki#Radio#Lyon#Japon#JeuVidéo#VGM
Holy CRAP! jnmartin gave me access to his private Sonic R decompilation repo, which will serve as the basis for the Sega Dreamcast port.
I was able to build Sonic R NATIVELY for my x86_64 desktop, running Ubuntu 24.04, and immediately begin playing after just typing "make" and then passing the binary the location of my ripped (yet legally purchased) PC assets.
...but while he's at it, jnmartin has decided to make the base decompilation codebase platform-independent, so this should theoretically work on any platform that supports SDL2 and very basic OpenGL--no shaders required--with very low system requirements.
jnmartin already has it running fine on the latest MacOS version on Apple silicon, and now we can confirm it works fine on Debian Linux distros, no problem. Next up we'll test for Windows.
Oh, and by the way, to everyone freaking out over the fact that the decomp is starting from the PC version and not the Saturn version, lamenting the less vibrant coloring... Your voices have been heard! CHECK IT OUT NOW!!!
...just imagine 4p netplay between Windows, Mac, Linux, and the Sega Dreamcast! 🤯
Demain dans MUTEKI, on reçoit @_Adoru_ pour parler de l'expo "Video Games & Music" à découvrir actuellement à la @philharmonie de Paris ! 📻🕹️🎶
Samedi 25/04/2026, 09h-10h
- Radio Canut, 102.2FM
- https://t.co/0yTdexx4Ta
- https://t.co/IpNpawuCBS
Playstation va mettre de la vérification d'âge pour la communication et les messages vocaux.
Comme prévu ils vont mettre le contrôle d'identité/visage sur bien plus que les réseaux sociaux. Jeux vidéos puis quoi d'autre?
What happens when a ZX Spectrum marries a Commodore 64? Apparently, over a decade of gaming and computing history documentaries.
Today, we put Antony and Nicola Caufield in the spotlight. They are the husband and wife team behind @graciousfilms1 and the filmmakers behind "From Bedrooms to Billions" and the upcoming "The Amiga 500 Story".
Their newest project is Commodore 64: The Birth of a Cultural Icon, launching soon on Kickstarter.
Read more: https://t.co/2hRXwK24gV
My timeline is seeing a lot of discussions and questions about the new #snk#neogeo AES+ from @PLAION_UK
Many accusations and theories are circulating, but nobody is showing proof of what they're saying.
One of my friends expressed concern because the #misterFPGA community was saying that the new console is based on the Mister Core (not yet confirmed), and according to them, the sound on the Mister was bad, although I've heard from many that it was one of the best cores on the platform and that the sound was very faithful to the original.
Since this is a crucial point for many, I've done a small test directly from the original hardware to help people decide, if the rumors are true, whether the quality is good enough to proceed with the purchase.
Test Setup:
NeoGeo AES Revision 3-5
(stock, without any mods)
MisterFPGA
(Updated to the latest version)
Both are using analog RGB outputs in 15 KHZ
Capture Equipment:
Retrotink 4K-CE from @retrotink2
Avermedia 533Pro
I'm one of the creators of the initial trilogy.
30 years have passed — it feels both long and short.
Those early works have become classics.
Yet a work isn't finished when completed; it keeps growing within the people who receive it.
They've grown in their own ways. Thank you! 😊
Commodore 64 owners… be honest with me 😂
If you owned a C64 back in the day, did you actually sit there and TYPE IN this entire BASIC balloon program straight from the official Commodore 64 User’s Manual?
That sprite grid on page 78-79… all those DATA lines… every single POKE. It seemed alot for our first exciting type-in program... we would soon discover this was nothing compared to the massive magazine listings we would tackle later.
One wrong number and nothing worked. But when you finally ran it and saw that little balloon floating across the screen? Pure childhood magic, wouldn't you agree!?
This was how so many of us learned sprites in the 80s. How we learnt to program. How we learnt to debug. Who else remembers typing this one?
Did it work first try, or did you hunt typos?
Tag that friend who still has their dog-eared C64 manual on the shelf like us.
L'UE a publié un code de base pour la validation des majorités, qui a été piraté en moins d'une heure. Ceci révèle un mépris pour la technique et une humiliation publique. #Cybersécurité#UE#Tech@epelboin
Le débrief de Fabrice Epelboin, c'est par ici: https://t.co/USwdlu77je
Sony spent up to $400 million making a single video game. It sold 25,000 copies in 14 days before Sony pulled it from sale. Cost per copy sold: about $16,000. The studio shut down two months later. The executive who warned them had already been fired for saying no.
The game was Concord. The executive was Shuhei Yoshida, who ran Sony's in-house game studios for 11 years and helped ship some of the biggest PlayStation hits ever: God of War, The Last of Us, Uncharted, Ghost of Tsushima. These are games you buy once and finish. Sony made billions on that model. Spider-Man alone generated $315 million in digital sales. The Last of Us 2 pulled nearly $250 million. God of War Ragnarok sold 15 million copies, with $279 million from digital downloads alone.
Then in 2019, a new CEO took over PlayStation. Jim Ryan wanted Sony's studios to stop making those kinds of games and chase a different model: live service. Live service is Fortnite's model: games designed to keep you playing and paying forever, earning money through endless small purchases instead of one-time sales. Ryan told his team to ship 12 of these by 2025.
Yoshida refused. Ryan removed him from running the studios and gave him a choice: take a smaller role working with indie developers or leave the company. Yoshida took the role and stayed at Sony for another six years. At an industry event in Australia last weekend, he finally said plainly that Ryan fired him from running the studios for refusing to do the 'ridiculous things' Ryan had demanded.
Of those 12 live service games, 8 were cancelled before they ever came out. Naughty Dog killed a Last of Us multiplayer game in late 2023. Bend Studio's sci-fi game died in January 2025. Twisted Metal and a London fantasy game were both scrapped in early 2024, and the London studio was closed. Insomniac's Spider-Man multiplayer was abandoned. A God of War live service game was cancelled, then the studio making it (Bluepoint) was shut down this past February. A Destiny spin-off was scrapped. Deviation Games, a studio Sony had partnered with, was shut down before shipping anything.
Only one of the 12 actually worked. Helldivers 2 was a big hit. But the studio that made it, Arrowhead, isn't owned by Sony, and they've already said they won't partner with Sony on their next game.
The total damage under Ryan: $3.7 billion spent buying Bungie (the studio behind Destiny), up to $400 million written off on Concord, and roughly 1,500 jobs lost across studios that got shut down. The PS5 generation is now short on the kind of games that built PlayStation in the first place.
Yoshida was pushed out in 2019 for saying no to one strategy. Five years and a few billion dollars later, Sony's current CEO says the new plan is to 'fail early and fail cheaply.'