30 years ago, 1996 "Ronaldo V-Football Sony PS1 (1st version)
Lead / Project Manager: Pierre Adane
AI Code: Christophe Gayraud
3D Engine Code: Didier Malenfant
UI Code: Alain Fernandes
3D Modeling - Arnaud Barros / Textures - Bruno Gentile
#programming#coding#PSONE#Sony#PS1
Over 41 years ago! I worked for 6 years, 1985-1990 for Titus Software as a game programmer
- I coded 25 commercial games, 12 was 100% ASM, 9 was in C / ASM
- On 14 different systems, Amiga, Fm Towns, PC etc
- See all my works https://t.co/3cMUk5r8QQ
#Titus#programmer#coding
It's always a reward for a video game programmer to have their name and work featured in video game magazines or books. I was able to talk about all the work I've done since the early 80s, right up to the present day. #programming#developer#programmer#coding#coder#PixelArt
8 years ago it was my 567th commercial project. 2018 "P… P…" was developed remotely between France and Luau Games in Sweden. I never met Michel Savariradjalou and Stéphane Stambouli. After that Luau Games was acquired by Supercell #coder#Android#Game#Unity3D#Code#supercell