From one scene to a thousand variations - in minutes.
Building diverse datasets for computer vision is no longer a bottleneck.
Train and test faster.
Control what matters.
https://t.co/aA0MTQTZVK
First up at #UpSurge. Meet @bifrost_ai who are empowering today's creators with the computer vision tools to unleash innovation & capabilities that were previously unimaginable.
Check out their awesome #GenerativeAI video below to see it in action! ๐
The MetaHuman Sample dataset is publicly available over at Kaggle, includes all rendering methods and some base metadata. Also includes timed speech and audio associated.
https://t.co/h4xSSZPbDA
#SyntheticData#computervision#MetaHuman#UE4
@Fishylein Both FACS dataset and this are basically making use of existent MetaHumans morph targets, the difference is that in this case is being live tracked by Openpose face module while FACS were preset poses. I don't really have a shareable script for this. Hope it helps
Face tracking and some FACS being applied just with a simple RGB webcam. Improving the "shakiness" from 3d pose estimation soon.
#UE4#UnrealEngine#MetaHuman#AR
Today I learned about unreal advanced search syntaxโฆ
In this case, search under MetaHumans directory filtering assets that have"body" and "f" and not "preview" in their name.
These can also be saved as collections for quick use
#UE4#ue4tips
@tharkban I've added that as a description to the dataset. I'm aware, to an extent, and plan to fix it on a next version. Although pose itself is correct, camera to hand perspective doesn't follow asl pose standards.
Synthetic dataset for ASL Alphabet hands poses. 1K images per letter, diversity, randomization and per-finger segmentation for easier understanding.
https://t.co/iL9fldikqh
#SyntheticData#ASL#UE4#computervision
Published a dataset sample of multiple realistic synthetic humans performing random FACS expressions. Feel free to explore it.
https://t.co/YH2i4anJyp
#SyntheticData#FACS#metahumans
Web streaming UE's scene viewport, editor, PIE, and standalone. So far possible applications I've thought of are remote collaboration, teaching and eventually other cloud-streamed apps.
#UE4#UnrealEngine
Published a dataset sample of highly realistic simulated humans with pixel-perfect segmentation and metadata including gaze direction. Feel free to explore it.
https://t.co/kColiIQIvg
#SyntheticData#ComputerVision#UE4#metahumans
Can AI make graphics look realistic ? ๐
๐Proud to announce a new work with Stephan Richter and Vladlen Koltun.
I worked on this in my internship at Intel but majority of credit is to Stephan who persisted to make it work and work robustly.
full video: https://t.co/q7kPtSTaQK