Inspired by @ammaar getting C&C Generals running natively on iPad, I did the same for Warcraft II using Codex 5.6 Sol.
It's the open-source Stratagus/Wargus engine compiled for ARM64, rendering through Metal via SDL2. No emulator, no x86, no streaming from a Mac.
Campaigns, skirmish, and save/load all work, with touch controls. First time I've seen Warcraft II run natively on iPad.
Open sourcing it all below.
I used Fable 5 to port Command & Conquer: Generals Zero Hour to the iPhone and iPad!
This is the actual 2003 engine compiled for ARM64 natively, no emulator.
Campaign, skirmish, Generals Challenge all work with touch controls built for an RTS.
Open sourcing it all below!
Retro Frog’s custom LS-4 Neo-Geo controller just arrived!!
Omggg it’s soo nice! If you’re curious about it, I’ll be featuring it a bit in an upcoming video.
Thanks for all your hard work on this @ToddsNerdCave !!!
The first major release of Console Mode beta drops this week with a ton of features. Two new game views, on device artwork scraping, screenshot viewer, resolution switching, retro achievement support, and per game core overrides. All with double the performance of earlier builds.
This is a remarkable, free, browser-based emulation platform that more people need to experience. 🕹️
- 40+ emulators.
- Unlimited saves.
- Cloud syncing.
- Smartphone app.
- Buy/demo new retro games.
- and more.
Let us introduce you to @Afterplayio 😮
https://t.co/1I7E5EM1z3
Just because anyone can build software now doesn't mean software is dead. Anyone can bake bread in their home right now, yet 99% of us still choose to buy it from someone else. Simple products are complex! I will always be happy to pay someone to handle the nuances.
We’re going to need a few days to recover from this one… 😮💨
2 men under 2 hours. 3 men breaking the world record.
We have officially entered the new era of marathon running 🫳🎤
Microsoft just changed the game 🤯
They open-sourced a tool that converts literally any file into clean markdown for LLMs in under 60 seconds.
- Converts 10+ file formats out of the box.
- Run via command line, Python API, or Docker.
- Built-in MCP server for direct Claude Desktop integration.
100% open source.
Link in comments 👇
Rise of Nations (2003) is easily one of the best RTS games ever. It's maybe no surprise, since Brian Reynolds - the genius behind Civilization II and Alpha Centauri - created it.
I sank countless hours into this one, an unspeakable amount really. It was an absolute blast in both single-player and multiplayer. In conversations about the the all-time greats, games mentioned are usually Dune II, Command & Conquer, Age of Empires, Warcraft, and StarCraft - and all deservedly so - but in my opinion Rise of Nations also belongs in that uppermost echelon of RTS games ever made.
One of the features that felt more strategic were the visible influence of borders. You could only build inside your own territory, and expanding it was a core strategic layer. Entering enemy territory caused attrition (units slowly took damage over time), encouraging smart expansion and defense, you couldn't just blindly run in.
It also had 18 unique civilizations, each had distinct Nation Powers and unique units (e.g., Romans got extra territory, Mongols had powerful cavalry, etc.), giving strong asymmetry without breaking balance - a very tough balancing act in any RTS game with such diverse civilizations.
I would assume that you were of fan of RTS games during that era, you also invested a fair bit of your time into this one...
Link -> https://t.co/zRkFPrZvn2
Want all of my repacks in one place without navigating to Internet Archive?
Well my follower @ruester79 have created a custom launcher from where you can easily install and play my repacks!!
I didn't had any involvement in creation of the software, but it's actually pretty decent and y'all can give it a try.
🧟Official native Windows support for FrankenPHP is here. 🪟🚀
✅ Rely on official PHP Windows binaries
✅ Support all FrankenPHP features, including worker mode and hot reloading
✅ Full PHP extension support
⚡️ Up to 3.6x faster than Nginx/PHP-FPM on Windows!
Try it and read the full story on how we made it happen: https://t.co/BnQzMvZ5TM
Thanks to @Info_IntelX and @coopTilleuls for having sponsored this feature!
#PHP #golang #Windows
Interesting new package.
LiVue - Server-driven reactivity for Laravel using Vue.js
https://t.co/NnkhdteP8i
Write reactive components with PHP on the server and Vue.js on the client, combining the best of both worlds.
🚨 Microsoft just quietly dropped a tool that turns ANY document into LLM-ready data in seconds.
It's called MarkItDown, a lightweight Python library that converts PDFs, Word, Excel, PowerPoint, images, audio, and YouTube URLs into clean Markdown your LLM can actually use.
No custom parsers. No brittle pipelines. No preprocessing hell.
Built by the AutoGen team and battle-tested across 87K GitHub stars.
The numbers don't lie:
→ pip install markitdown and you're converting files in under 60 seconds
→ 10+ file formats supported out of the box
→ Native MCP server for direct Claude Desktop integration
And it works everywhere:
→ Command line: markitdown file.pdf > doc .md
→ Python API: 3 lines of code
→ Docker
→ Azure Document Intelligence for enterprise OCR
100% Opensource. MIT license.
This is the document preprocessing tool your RAG pipeline has been waiting for LLM-ready output without the LLM-ready headache.
Link in the first comment 👇
Slides from my talk "#PHP 150x Faster, Still Legacy Friendly!" at #confoo are up.
#FrankenPHP threads + Go semaphore = true parallelism for any blocking PHP code. Legacy scripts stay unchanged, just compose them.
Kudos to @dunglas, FrankenPHP rocks!
https://t.co/CKA2hrzbpL