Regalazo que me ha hecho Jellboi con motivo del final de la primera temporada de Beyblade X de la @SBBLOficial
El bullying que le va a hacer peonzas girar al resto de equipos de la liga la siguiente temporada va a ser para estudiarlo, cuidadito que venimos fuertes.
official uxi infinity weights for aegis and shinobi
32g for aegis
37g for shinobi
remember since uxi cant use a ratchet in reality it is -6g and that is like ghost circle weight and barely rhino horn weight
LOL
Today, I have finished @pikuma's NES course! Really, the only bad thing I can say is that it, like all good things, had to end. This post will be a little long, so buckle up!
Gustavo's course has led me down some of the deepest and most fascinating rabbit holes I have experienced in a long time.
Low level programming, NES culture/history, and even music theory! While going through the course, I really embraced the curiosity I had for games and in turn, I learned so much more than I ever anticipated.
When I was able to get sprites moving on the screen, it sparked an almost primal desire to learn as much about the NES as possible.
I looked up Jeremy Parish's NES Works series on YouTube, which are several hundred videos covering the cultural context and background of NES games in chronological order...I...may have watched all of those videos.
This provided me with context, historical significance for games, and it allowed me to see how NES games evolved over time (I am looking at you, mapper chips!).
But I wasn't done yet! @DisplacedGamers has an excellent YouTube series where he breaks down certain mechanics for various NES games and steps through the assembly instructions. (Truly one of the best YouTubers about NES dev on the platform)
This really helped solidify many of the concepts in this NES course and has encouraged me to look up the disassembled code of NES games to figure out how things work..to varying success 😅
But to tie it back to Gustavo's course, this was the springboard for my curiosity. I love games and I love building things.
This course really pushed both really far, and I don't intend to drop it! Nathan Altice's book, I Am Error, is already being re-read and the NESdev Wiki is a resource I am already becoming quite familiar with.
But I have many more of Gustavo's courses left that must be finished (so his darn reminder emails stop plaguing my inbox). Next course is: "Raycasting Engine Programming with C" and I look forward to learning more and becoming a better programmer.
Thank you so much, for the course, Gustavo. You're a great teacher and I sincerely appreciate the work you put in for your students.
Gosh, I hope I didn't sound like a shill!
Now *this* is a proper raiding party. They got a cleric, a bard, an engineer, and a couple of rogues, they just need a black mage to handle the trash mobs.
i wanted to play chrono trigger, so i went to pirate it. i looked up what console i should pirate it for. i found square enix has released it on steam for a fair price, so i bought it there. square enix successfully stopped piracy just by letting me buy their game. its that easy
En este evento con motivo del lanzamiento de Kiln, profesionales del modelado de arcilla me dijeron: “Inspírate con otras obras”. Entre todos los vasos, tazas y tazones, encontré mi inspiración: la seguridad de un establecimiento público.
¡Gracias a @Xbox_Spain por invitarme!