@Traplicano@RamerJoshua@nikgeneburn I play pve and I agree 🤷🏼♂️ Just to remind you tho… it’s pixels on a screen, don’t make you hard that you play PvP… just saying broski
@FriendlyGuyTTV This is the reason I, along with a lot of other players, play PvE. Every raid, I get killed by players like this that I don't even see. if you enjoy dying every raid to this then you need to go outside more
@nikgeneburn I don’t understand the hate for PvE.
If Tarkov has roughly 135k players and 38% (51k) play PvE, that’s €1.54m extra for BSG at €30 each, based on Standard + PvE.
More money = more resources to improve the game for everyone. If that bothers you, you’re part of the problem.
Update 1.1.0.0 in #EscapefromTarkov will introduce a variety of QoL improvements across several game systems.
Notable changes will improve the availability of equipment in the early stages of progression. Many entry-level ammo types will become available much earlier. For example, 7.62x39 T-45M1 will be purchasable from Prapor right from the start of the game.
The character level requirements for earlier trader LLs will be reduced, and the total trade volume requirement will be removed entirely.
The early Hideout development is also being streamlined, with construction times for the initial modules getting reduced. Also, there will be less dependencies on other modules and “Found in Raid” items.
As we've previously mentioned, insurance will be unavailable in Kord Breach season, but it will become more convenient in PvP and PvE Zone. Insured items will be returned more quickly, though the cost will increase slightly. In addition, Jaeger will now offer his own insurance service. While significantly more expensive, it will return lost items in just a couple of hours.
These changes will make character progression smoother, allowing players to spend more time on active gameplay and pursuing long-term goals.
We've made some new changes to the Softcore game mode. 🛡️☢️🏹
Accelerated Progression:
There's now a 2x multiplier on resource gather amounts. This works pretty much as you'd be used to on modded servers, giving you extra ore, wood, food and animal loot.
Raid Windows:
It's hard to handle raids for more casual players. To combat this, we've created pre-defined time windows where you are allowed to raid each other.
Read more on our DevBlog: https://t.co/vlY2UObx10