#FNaF#SoundEffects#Music For those unaware, a while ago I put out a high-quality FNaF sound effects resource available for use in your fangames and fan-projects. Read the README before proceeding! So far, only FNaF 1 and FNaF 2 are available. Enjoy!
https://t.co/0q85GgPdWT
@Tinatown89@confessfnati Also, out of all of the classic voices, his was probably the BEST one, which is absolutely insane because we have unedited 1.0 Acephalous and it sounds so cringe and unbearable to listen to yet AnArt locked the hell in when editing them
@confessfnati The name being changed was AnArt's idea, as far as I can recall. I assume it was done because that would be like calling Photo-Negative Mickey "Abandoned by Disney". I really like this change tbh because it reads like "hey that's the name of the protagonist of the cartoon".
@Rerewestcountry@dikosmoukyrios My AU actually has a very similar idea in that the engines don't have faces whatsoever in real life, but are still "alive" as a result of positive emotional energies. They can even talk using telepathy towards fellow engines, people and crews. They just have faces in the books.
New discovery! In FNAF 4, the grandfather clock and the drawer are Adobe Stock assets, not models.
Thanks to Coobenguy on the Scottgames Discord server for this finding!