@WadOverdose Elliott Lilly and myself. I riffed a version as a homage to Kenneth Scotts Doom 3 version and Elliott Lilly did some paint overs that truly kicked it off. I credit him for most of the success in the design.
Want to be part of making the next great FPS game from id? We’re actively looking for passionate #GameDevs across a wide variety of disciplines and experience levels to join our talented team.
Check out our open positions here:
https://t.co/94j7omK7hm
Pixologic was kind enough to have the id Software Character Team back at this year's Zbrush Summit. We will be presenting on Sunday the 24th! Drop by and check out some of the Doom Eternal work.
https://t.co/knsoFeLfc5