#indiegame#pixelart
The right-side Sprites are older designs from the early GLT Minecraft mod, a unfinished and abandoned predecessor before the project evolved into EdgeOfRealm. I still prefer the old sprites, while many newer sprites were rough-sketched for the α demo.
#indiegame#touhou#indiedev#ゲーム制作#ゲーム開発
Vital status effects now include critical injuries such as bleeding, severe hemorrhage, fractures, pneumothorax, and pain, each requiring proper treatment. The on-screen overlay was drawn quickly and appears rough.
#indiegame#indiedev#pixelart#ゲーム制作#ゲーム開発
No tangible progress today, just item screenshots. Feeling anxious—finishing the Alpha demo might take too long, and my efficiency feels too low
#indiegame#indiedev
The UI for several in-game time-advancing actions is done, and the framework is nearly complete. The visuals are still rough, especially the artwork, so the current updates may not look very exciting...but improving that will take time, and I’m working on it.
#indiegame#indiedev#東方#ゲーム制作#ゲーム開発 The time system is now complete and will integrate with other existing time-related systems. It's designed like "The Long Dark", similar to how production processes require time to progress, and sleep is a part of that.
#indiegame#indiedev#ゲーム制作#touhou
Still rough and not finished yet.
This isn’t strictly a Soulslike, but it does include some Souls-inspired elements.
I think Souls-like fans might enjoy where this is going.
#東方#indiegame#pixelart#秘封倶楽部#宇佐見蓮子
Whenever I finish a drawing, I always feel I’ve done a good job; Only after I’ve cooled down do I discover the flaws. Some pieces I was once satisfied with now feel entirely unremarkable. This cycle will continue,but I am happy.