@Pilestedt@helldivers2 Every thing feels more useful and the options available is better. It feels like I can choose my flavor and style. All styles and flavors are not equal, but they all get the job done
@ShamsJorjani helldiver 2 idea. Make a pelican drop off deployable spikes barricade that is painted bright yellow and draws agro like a turret. This way the bugs try to fight it but get stabbed. Limit. 3 per mission and very durable. Oh make it bigish
@ShamsJorjani can we make the bots more fun to fight by giving them more various attack patterns to keep players on their toes? Would love to see the bots ai get a tune up for action choice!
@ShamsJorjani@Pilestedt@ArrowheadGS This is a good approach to growth. I 100% believe that this was a good way to do meetings. Thanks for sharing some inside thing of the office it's nice to see progress.
@ShamsJorjani I have been having a blast with the 4-9 difficulties on helldiver's 2. I have the most fun when the drops/breaches have a themed drop instead of the mixed assortment. IE hunter swarms or chainsaw trains. Push themed drops for me!
@ShamsJorjani No leaks ever. Do a launch day of content and let the people of the community blow it up for you as free advertising. There are so many people willing to cover the game currently
@Pilestedt@Spitfire_CH83 I have some proposed changes to arc 12 Blitzer = faster reload while keeping its range as it is.
And the targeting to avoid or shoot through corpses. This will help the gun feel viable on more mission types