@ZacheryDew I didn't think so many people would watch it, and I lacked explanation.
This is made for those who use Unity lightly who find it difficult to edit UV directly in the blender.
@VrronicaJae I didn't think so many people would watch it, and I lacked explanation.
This is made for those who use Unity lightly who find it difficult to edit UV directly in the blender.
@FixedVisuals Yes, I'm using it after optimizing UV through blender, so when I tried this tool on my avatar, I didn't have much memory saved.
This tool is being made for Unity users who find it difficult to handle blenders or even rearrange textured images.
@DrSakuu Thank you for also letting me know that there is a problem with the rotation. I'll try to create an option to change the position without the rotation.
Masks and normal maps are also newly created according to the same Atlas UV remapping rules.
@JustRoc9 Thank you for pointing that out.
This is to show you how small you can make it.
The video is NPOT = ToNearest option.
Please let me know if there's anything else I need to care about. Thank you.