@Majoir01@dunder_pato@CentroLeaks Bro there is 3 total microtransactions and none of them are necessary the game gives you more then enough to build multiple teams as long as you are playing the game from tutorials alone you get like a extra 10k of the in game currency
UPDATE IS FINALLY DONE!
I rebuilt my Book Controller to play SCH/SMN with! 📘🧑🎓
Queue up abilities by pressing the corresponding button in the book ➡️ activate the ability with motion controls ➡️ rest your arms as the book is heavy! Fun side project to work on!
#ffxiv#FF14
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✨ Ultimate Bundle Giveaway ✨
Get the #Overwatch2 Battle Pass, Bonus Skins, Tier Skips and 2000 Coins!
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New #Overwatch2 Patch Notes 🧰
🐰 DVa
Heavy Rockets (Major Perk):
→ Removed
Precision Fusion (Major Perk):
→ New Major Perk
→ Press Reload to reduce Fusion Cannon’s spread by 75% for 3 seconds
👊🏿 Doomfist
One-Two (Minor Perk):
→ Now updated to where hitting an enemy into a wall with Rocket Punch reloads Hand Cannon and overfills ammo by 2
Seismic Empowerment (Major Perk):
→ Removed
Aftershock (Major Perk):
→ New Major Perk
→ Enemies hit by Seismic Slam are slowed by 30% for 1.5 seconds
Power Matrix (Major Perk):
→ Damage absorbed during Power Matrix now provides equivalent Empowered Punch amount to Power Block
☢️ Hazard
Spike Guard:
→ Now only refills ammo while dealing damage to an enemy
Jagged Wall:
→ Knockback damage reduced from 50 to 40
→ Health reduced from 400 to 350
Off the Top (Minor Perk):
→ Removed
Deep Leap (Minor Perk):
→ Changed to a Minor Perk
→ Violent Leap’s range is now only increased by 15% (down from 20%)
Anarchic Zeal (Minor Perk):
→ Changed to a Minor Perk
→ Spike Guard’s spikes now only gain 25% lifesteal (down from 40%)
Reconstitution (Major Perk):
→ Changed to a Major Perk
→ Now drains additional resource before base resource
Explosive Impalements (Major Perk):
→ New Major Perk
→ Bonespur hits mark targets with spikes. Quick Melee and Violent Leap’s Slash detonate them for 40 explosive damage
👑 Junker Queen
Rending Recall (Minor Perk):
→ Removed
Rampant Change (Minor Perk):
→ New Minor Perk
→ Gain Unstoppable and refresh all cooldowns when using Rampage
Deep Wounds (Major Perk):
→ Removed
Willy-Willy:
→ When recalling Jagged Blade, its radius is increased by 100% and it deals 30 additional impact damage
🏝️ Mauga
Two Hearts (Minor Perk):
→ Removed
Pyromaniac (Minor Perk):
→ Igniting enemies with Incendiary Chaingun grants 50 overhealth
🐴 Orisa
Heat Dissipator (Minor Perk):
→ Removed
Fleeting Bulwark (Minor Perk):
→ Removed
Defense Protocol (Minor Perk):
→ New Minor Perk
→ Regenerate 100 health per second while charging Terra Surge
Mobile Fortification (Minor Perk):
→ New Minor Perk
→ While Fortify is active, Orisa has no move speed reduction and no heat generation
🔮 Ramattra
Ravenous Vortex:
→ No longer interrupts horizontal momentum when first affecting a target
Nemesis Form:
→ Bonus armor reduced from 300 to 250
Block (Nemesis Form):
→ Block ability now triggers a 1-second cooldown
Prolonged Barrier (Minor Perk):
→ Removed
Relentless Form (Minor Perk):
→ New Minor Perk
→ While Nemesis Form is active, eliminations extend the duration by 1 second, half that during Annihilation
🛡️ Reinhardt
Crusader’s Resolve (Minor Perk):
→ Removed
Barrier Re-Charge (Minor Perk):
→ New Minor Perk
→ Distance travelled while using Charge regenerates your Barrier Field by 150 per second
Crushing Victory (Major Perk):
→ Removed
Ignited Fury (Major Perk):
→ New Major Perk
→ For each enemy you hit with Fire Strike, gain 2 seconds of 25% increased attack speed
🐽 Roadhog
Scrap Gun:
→ Reverted to classic Primary and Secondary Fire functionality
→ Primary Fire no longer includes a volley of 4 extra large, long-ranged projectiles
→ Number of projectiles for Primary Fire increased from 16 to 25
→ Damage per pellet for Primary Fire reduced from 6.25 to 6
Secondary Fire:
→ Secondary Fire initial volley no longer crits
Pig Pen:
→ Ability removed
Take a Breather:
→ Moved from Secondary Fire to Ability 2
→ The option to toggle on the ability is now on by default
→ Added Ability 1, Primary Fire, and Secondary Fire as additional cancel buttons while toggled
→ Minimum time before cancelable reduced from 0.8 to 0.6 seconds
Pent Up (Minor Perk):
→ Removed
Shrapnel Launcher (Minor Perk):
→ New Minor Perk
→ Extend the range of Scrap Gun’s secondary fire by 50% and tighten its burst spread by 25%
Hogdrogen Exposure (Major Perk):
→ Removed
Pulled Pork (Major Perk):
→ New Major Perk
→ Gain overhealth based on how far you pull enemies with Chain Hook, up to 250
🎼 Sigma
Massive Impact (Minor Perk):
→ Removed
Hyper Regeneration (Minor Perk):
→ New Minor Perk
→ 50% of Hyperspheres’ damage restores Experimental Barrier’s health
🦍 Winston
Short Circuit (Minor Perk):
→ Removed
Barrier Toss (Minor Perk):
→ New Minor Perk
→ Winston now throws his Barrier Projector forward when used
🐹 Wrecking Ball
Transfer Efficiency (Major Perk):
→ Removed
Adaptive Barrier (Major Perk):
→ Adaptive Barrier generates a 1.4 second barrier on activation, consuming 50 overhealth
🫧 Zarya
Graviton Crush (Minor Perk):
→ Removed
Energy Converter (Minor Perk):
→ New Minor Perk
→ Hits with Particle Cannon’s secondary fire generate 3 energy
👢 Ashe
Rapid Fire (Minor Perk):
→ Removed
Remote Detonator (Minor Perk):
→ New Minor Perk
→ After using Dynamite, pressing E again causes it to detonate after a 0.5 second delay
🧢 Bastion
Smart Bomb (Minor Perk):
→ Removed
Configuration Reload (Minor Perk):
→ New Minor Perk
→ Refresh the cooldown of A-36 Tactical Grenade when changing configurations
🤠 Cassidy
General:
→ Base health reduced from 275 to 250
Quick Draw (Minor Perk):
→ Removed
Bang Bang (Minor Perk):
→ Changed to a Minor Perk
→ Now reduces the damage from both Flashbangs by 40% (up from 30%)
Silver Bullet (Major Perk):
→ New Major Perk
→ Peacekeeper’s secondary fire is replaced with a piercing shot that inflicts bleeding. Combat Roll and Deadeye reset its cooldown
🔵 Echo
Friendly Imaging (Minor Perk):
→ Removed
Enhanced Duplication (Minor Perk):
→ Removed
Focused Rush (Minor Perk):
→ New Minor Perk
→ Focusing Beam’s range is increased by 4 meters and movement speed is increased by 10% when active
Partial Scan (Minor Perk):
→ New Minor Perk
→ Duplicate starts with 50% of its ultimate charge
Full Salvo (Major Perk):
→ The damage reduction has been removed from all sticky bombs fired
🎯 Freja
Frost Bolts (Minor Perk):
→ Removed
Tracking Instinct (Minor Perk):
→ Removed
Hunters Instinct (Minor Perk):
→ New Minor Perk
→ Direct hits with Take Aim reveal enemies to Freja for 3 seconds
Momentum Boost (Minor Perk):
→ New Minor Perk
→ Quick Dash distance is increased by 20%
Ready to Hunt (Major Perk):
→ Removed
Aerial Recovery (Major Perk):
→ New Major Perk
→ After using Updraft, heal for 30 health per second until Freja touches the ground
🐲 Genji
Acrobatics (Minor Perk):
→ Removed
Swift Cuts (Minor Perk):
→ New Minor Perk
→ Quick Melee reduces the cooldown of Swift Strike by 3 seconds
Blade Twisting (Major Perk):
→ Now Swift Strike deals 25 additional damage over time if the enemy is below half health
🏹 Hanzo
Swift Lunge (Minor Perk):
→ New Minor Perk
→ Arrow hits reduce the cooldown of Lunge by up to 1 second, based on charge
Yamagami Technique (Major Perk):
→ Removed
Scatter Arrows (Major Perk):
→ Changed to a Major Perk
→ Now on first ricochet, Storm Arrows split into 5 shots dealing 33% damage and bounce 1 extra time
💣 Junkrat
Aluminum Frame (Minor Perk):
→ Removed
Mine Recycling (Minor Perk):
→ New Minor Perk
→ Killing blows with Concussion Mine restore one charge
Tick Tock (Major Perk):
→ Removed
Bomb Voyage (Major Perk):
→ New Major Perk
→ After launching with Concussion Mine, Junkrat gains 35% increased attack speed for 3 seconds
❄️ Mei
Biting Cold (Minor Perk):
→ Removed
Permafrost (Minor Perk):
→ Removed
Skating Rink (Minor Perk):
→ New Minor Perk
→ Allies within Blizzard gain 25% increased movement speed and heal for 50 health per second
Glacial Propulsion (Minor Perk):
→ New Minor Perk
→ Double jumping creates a small ice pillar that launches Mei into the air
🚀 Pharah
Concussive Implosion (Major Perk):
→ Removed
Sky Spy (Major Perk):
→ New Major Perk
→ Concussive Blast reveals targets to Pharah for 3 seconds. During this, the next direct Rocket Launcher hit per target deals 30% extra damage
💀 Reaper
Death’s Shadow (Minor Perk):
→ Removed
Shadow Blink (Minor Perk):
→ New Minor Perk
→ Shadow Step’s cast time and cooldown are 25% faster, but the range is reduced by 25%
🍁 Sojourn
General:
→ Base health reduced from 250 to 225
Railgun:
→ Primary fire shots-per-second increased from 15 to 16
Power Slide:
→ Cooldown decreased from 8 to 7 seconds
Extended Mag (Minor Perk):
→ Removed
Deceleration Field (Minor Perk):
→ New Minor Perk
→ Enemies hit by Disruptor Shot are slowed by 25%
Adhesive Siphon (Major Perk):
→ Removed
Friction Generators (Major Perk):
→ New Major Perk
→ While sliding, Power Slide generates up to 50 energy
🎖️ Soldier: 76
Field Emergency (Minor Perk):
→ Removed
Tactical Salvo (Minor Perk):
→ New Minor Perk
→ Helix Rockets cooldown is reduced by 80% during Tactical Visor
Stim Pack (Major Perk):
→ Now changed so that Stim Pack replaces Biotic Field and now heals Soldier: 76 for 30 health per second and gains 20% increased attack speed for 5 seconds
👾 Sombra
White Hat (Major Perk):
→ Removed
Adept Hacker (Major Perk):
→ New Major Perk
→ Hacked health packs provide up to 50 overhealth to Sombra
🔷 Symmetra
Advanced Teleportation (Minor Perk):
→ Removed
Perfect Alignment (Minor Perk):
→ Changed to a Minor Perk
→ Now only increases the range of Photon Projector’s primary fire by 20% regardless of the charge level of the beam
Hovering Barrier (Major Perk):
→ New Major Perk
→ Teleporter gains the option to create a forward moving barrier instead. Pressing E again slows down the barrier’s movement
🧰 Torbjörn
Craftsman (Minor Perk):
→ Removed
Hammer Time (Minor Perk):
→ New Minor Perk
→ Move 20% faster while Forge Hammer is equipped
⏫ Tracer
Recall:
→ Cooldown increased from 12 to 13 seconds
Blast From The Past (Minor Perk):
→ Removed
Kinetic Reload (Minor Perk):
→ New Minor Perk
→ Melee hits grant 20 ammo
🪨 Venture
Seismic Sense (Minor Perk):
→ Removed
Deep Burrow (Minor Perk):
→ New Minor Perk
→ Drill Dash distance is 50% longer while burrowed
SMART-R Excavator (Major Perk):
→ Removed
SMART Extender (Major Perk):
→ New Major Perk
→ Empower SMART Excavator with E to increase its maximum projectile range by 100% for 4 seconds
🕷️ Widowmaker
Focused Aim (Minor Perk):
→ Removed
Sniper’s Instinct (Minor Perk):
→ New Minor Perk
→ Scoped shots charge 100% faster for 2 seconds after using Grappling Hook
Deadly Deux (Major Perk):
→ Removed
Seeker Mine (Major Perk):
→ New Major Perk
→ Venom Mine now fires poison darts at enemies within 10 meters and remains active after triggered
💉 Ana
Speed Serum (Minor Perk):
→ New Minor Perk
→ Nano Boost grants a 40% movement speed boost to both Ana and her target
Shrike (Major Perk):
→ Removed
Biotic Bounce (Major Perk):
→ Changed to a Major Perk
→ Now deals 60 damage and healing (up from 25)
🏥 Baptiste
Field Medicine (Minor Perk):
→ Removed
Biotic Reloader (Minor Perk):
→ New Minor Perk
→ Hitting an entire three-round burst reloads a healing projectile. Healing projectile direct hits reloads 3 primary fire ammo
Automated Healing (Minor Perk):
→ Changed to now using any ability triggers Baptiste’s Shoulder Turret, periodically firing up to 3 shots at allies, each restoring 25 health
🪛 Brigitte
Barrier Restoration (Minor Perk):
→ Removed
Combat Medic (Minor Perk):
→ New Minor Perk
→ Melee attacks reduce the cooldown of Repair Pack by 0.5 seconds
Quick Fix (Major Perk):
→ Removed
Inspring Strike (Major Perk):
→ New Major Perk
→ Shield Bash grants 30% increased movement speed for 2 seconds. Inspire’s healing is instant when activated by Shield Bash
☀️ Illari
Solar Power (Major Perk):
→ Removed
Solar Flare (Major Perk):
→ Press Primary Fire while using Solar Rifle’s healing beam to consume all energy, healing allies in front of Illari for up to 120 healing
🛸 Juno
Re-boots (Minor Perk):
→ Removed
Locked On (Minor Perk):
→ Changed to a Minor Perk
→ Cooldown reduction now 1 second (down from 1.5 seconds)
Master Blaster (Major Perk):
→ Removed
Lift Off (Major Perk):
→ New Major Perk
→ Martian Overboots can now triple jump
Faster Blaster (Major Perk):
→ While Glide Boost is active, Mediblaster fires continuously
🦊 Kiriko
Shuffling (Major Perk):
→ Removed
Ready Step (Major Perk):
→ New Major Perk
→ Swift Step grants Kiriko 40% increased attack and reload speed for 2 seconds
Foxtrot (Major Perk):
→ Projection Suzu now only grants 30% increased movement speed for allies (down from 40%) but now grants 100% increased cooldown recovery
🪷 Lifeweaver
General:
→ Base health reduced from 225 to 200
Life Cycle (Minor Perk):
→ Removed
Lifeweaving (Minor Perk):
→ Changed to a Minor Perk
→ Rejuvenating Dash now only adds 20 healing to the next Healing Blossom (down from 40 healing)
Petal Power (Major Perk):
→ New Major Perk
→ Allies gain 25% attack speed while standing on a raised Petal Platform
🐸 Lucio
Bass Blowout (Minor Perk):
→ Removed
Soundwave Rider (Minor Perk):
→ New Minor Perk
→ Wall Riding empowers your next Soundwave, increasing its knockback by 25% and damage by 50%
🪽 Mercy
Winged Reach (Minor Perk):
→ Removed
Divine Momentum (Minor Perk):
→ New Minor Perk
→ Increases Mercy’s travel speed by 15% after cancelling Guardian Angel
🧪 Moira
Vanish (Minor Perk):
→ Removed
Uprush (Minor Perk):
→ Removed
Destruction’s Divide (Minor Perk):
→ New Minor Perk
→ Coalescence can be toggled between pure healing or pure damage, with 25% greater effect
Ethical Nourishment (Minor Perk):
→ Changed to a Minor Perk
→ The instant healing is reduced to 30 (down from 50 healing)
Contamination (Major Perk):
→ Removed
Reversal (Major Perk):
→ New Major Perk
→ Reactivating Biotic Orb reverses its direction
Phantom Step (Major Perk):
→ New Major Perk
→ Fade lasts 0.5 seconds longer and boosts jump height by 50%
🌊 Wuyang
General:
→ Now available to play in Competitive Play
→ Quick Melee now interrupts controlling the water orb and channeling Restorative Stream
Rushing Torrent:
→ Initial speed boost on activation increased by 50%
→ Jump height increased by 2 meters
Guardian Wave:
→ Decreased maximum range by 5 meters
→ Shockwave drop height increased from 3 to 20 meters
Tidal Blast:
→ Self-usage time decreased from 0.8 to 0.6 seconds
🦿 Zenyatta
Transcendence:
→ Ultimate Cost increased by 9%
Zenith Kick (Minor Perk):
→ Removed
Transcendent Condemnation (Minor Perk):
→ New Minor Perk
→ While using Transcendence, apply Discord Orb to all enemies within range
Duality (Major Perk):
→ Removed
Dual Harmony (Major Perk):
→ Gain a 2nd Harmony Orb but they both heal for 70% effectiveness
@DarringtonPress the play-test for the fighter subclass in #daggerheart has the fighter with the suggested traits consisting of a extra +1 making the spread +2,+1,+1,+1,0,-1 not sure if intentional but seems unfair since every other class has normal trait spreads.