Yay! π₯³ stitch. extends its amazing adventure and is coming to Apple Vision Pro today! ππ₯
Solve beautiful and challenging puzzles as you make realistic embroidery patterns come to life! π€
https://t.co/a3FMYyXnK5
#AppleVisionProApps#AppleVisionPro#VisionPro#SpatialComputing
@michae1becker We ported a project from birp to URP, on the same iPad GPU load went down from 90 to 50%. Also we could enable post processing while on birp it was a nono.
@MiddleN41159389 Hey, this was done in old geo nodes in a rather mundane way, I have rect , spawn boards on edge, then on corners spawn a cube at 45 degrees rotation and do bool. Pack it into group and run 4 times (once per each side)
4 years ago today, at @LykkeStudios we released a machine learning educational game "Aivolution", where you design and train AI creatures to pass various challenges. It's free on android and iOS stores (no ads and such)
#MachineLearning#madewithunity#NEAT
My baking thing can now bake @unity3d animations into textures. It replays them through a shader on a combined mesh effectively removing the Animator CPU cost. Some performance gain is noticeable only with plenty of animated props. #madewithunity#screenshotsaturday#indiegamedev
@AlanZucconi@Jakob_Wahlberg Not sure if this qualifies but few years ago we released "AI-design-and-train-your-own-cute-creatures" game called AiVolution
@Poko90946722 I think over time they will add nodes to handle all the boilerplate operations, and thus over time you will be able to do "more with less (nodes)". The "fields" approach currently under development by Blender is aiming towards that.
@WSBoyce96 sorry for late reply, the cables are just the base shape converted using mesh to curve. For the hanging come the tricky part: I generate a point in the center of each input segment, on source use attr. proximity to find half length which is used for cos. calculation.
@raffaelviotti@JesseMiettinen Not quite, I look up to projects from Houdini. But his stuff is crazy good. @JesseMiettinen does your take support uniform spacing only right? Figuring out to make them non- uniform was 90% of this project.