Hey animators, here I bring you a powerful node for Unreal Engine users. If you try it I would love to see your results...👀
#tutorial#UnrealEngine#gamedevs#animation
@YahyaDanboos I really like the sparks effect on the left for originality but the readibility of the right one. Especially if you’re going to fight multiple mobs at the same time, the left one will become quite noisy, but maybe you can somehow find a way to combine both of em!
@Christopher_cfc Well since it's just a very early implementation, I'd say it feels similar currently, but I'm also used to the input. Further tests later on will definitely help me to tweak it to make it easier to use
Implemented one of my favorite moves from Super Mario Sunshine, the Spinjump. It's a very rough implementation but it gets the point across for now!
#gamedev#solodev#indiedev#3dplatformer
@thytondev Thank you, yeah a lot of this is subject to change and I will keep the feedback in mind! My game will rely in snappy controls though, but maybe adding a little more delay makes it really feel more punchy 😁
@Voxoking Hey, it's been a while since I implemented that but basically: In the Animation Blueprint, I calculate a leaning factor based on rotation strength and add that factor to the rotation of a spine bone... I can give you a better explanation a bit later 😁
Yeah, I think I'm going to wrap up my custom shading model here! About time to continue working on the game itself :D Had a blast though once the pieces started falling into place
#indiedev#indiegame#ue5#shaders
UE5.6 Custom Toon Shading Model!
Took quite some research and digging through Unreal's Engine Code but here it is, only a couple of tweaks left!
#indiedev#ue5#shader#3dplatformer
Remember how I said I might have to learn how to create a custom shading model for a proper Comic Shader?...
Well, here we are... not a comic shader yet but a fully functional Custom Cel Shading Model in UE5.6
#gamedev#indiedev#ue5#shaders
Couldn't stop messing around with it, so now I've made a Comic Style Post Process Shader. I like the style but I hate that it's in Post Process. Kinda feels like I'm fighting the engine to get good results. Guess I'ma have to learn how to do a custom shading model
#indiedev#ue5
While working on my private project I decided to do take a break from coding and do some exploration regarding weapon visuals. Built this cool looking Comic/Pop Art Halftone Shader.
#indiedev#ue5#shader