It seems a common experience in the lives of people with high agency is that they, at some point, metaphorically, lean against a wall and discover that there is a hidden door. That some constraint they’ve been told about turns out not to hold, and this allows them to experience something positive. And from this they get into the habit of testing if walls are actually doors, and the more they do so, the more examples of hidden doors they find, and the more inclined they are to look for them. Far from the only thing that sets them apart, but having that experience can be transformative
— Henrik Olof Karlsson
I think ambitious people should treat life in “seasons” rather than trying to balance everything every day.
A few years massively overallocated to work. A period getting seriously fit. A year or two nomading. Then family takes priority for a while. Then maybe at 35 you go completely insane again and spend four years building a new company, and so on.
The mistake is thinking every metric needs to stay green all the time. Most great outcomes (building a company, writing sth serious, training for an event) need uninterrupted runs, not daily moderation. Sometimes work should suffer cause you’re travelling, sometimes your social life should suffer cause you’re building, sometimes career progression should slow cause family matters more. That’s fine.
And tbh it probably makes life more fun too. You get actual chapters and completely different versions of yourself instead of spending 40 years maintaining the same perfectly optimised routine. A few intense years in one city, a weird nomad phase, an obsession that takes over your life, then something completely different. Probably much more memorable than one very long well-optimised Tuesday.
It's why I encourage everyone to think of balance in years, not days. A good life can look horribly unbalanced on some random Tuesday and still be very balanced over 10 years.
Back when I was a kid playing video games in China(late 2000s), if you exceed a certain hour of game time, your EXP/gold earned would reduced down by something like 50%. And if you keep playing, then it’ll keep going down eventually to 0. So there’s like no point in playing anymore.
Every single major game had some sorts of mechanisms for underaged accounts that would disengage too much game time. For MMOs it was mostly exp and rank limit, but I do believe some games straight up just prevent you from playing or logging on too. There were definitely games that didn’t have these gates like single player games or like Warcraft based games. If you get an adult ID, you can bypass it or some sites also generated fake ones for you too.
So, I’ve always thought it’s a pretty smart way for the government to minimize video game addiction since I do think it’s a problem for many(surely was a problem for myself). But as I’ve gotten older, I’ve became way more impressed by the fact that the Chinese government had successfully executed smth like that...
I have a hard time imagining the US government ppl coming up with a smart way to limit game time by reducing the in game rewards until exponentially as game time goes up… nevertheless working with ALL of the gaming companies to ensure that it’s properly enforced.
This kind of goes further to ingrain the idea in my mind that China is ran by engineers and US is ran by finance folks.
I wonder how much knowledge is lost and regained life by life because it cannot be compressed down into words in order to be pass down the generations.
The loudest story about AI is a lonely one. One person with an army of chatbots. Other humans are friction.
That gets the future wrong. The best things aren’t built alone.
In a moment of change, we want to remind the world (and ourselves) what Notion stands for:
— Think Together