@VenomDbd I've seen Morbius in theaters. I own a physical copy with a cool holographic cover. I'm not kidding, I think Morbius is the best superhero/Marvel movie of all time.
@kitagochi09 If you have some kind of annotation on ever character of the text, it loses meaning and just becomes hard to read. Taking a note or writing in a margin can be good, but once it gets to this level it takes away from the efficacy of the annotations.
I feel like most discussions about kit design boil down to "dive good, brawl mid, poke bad, fuck hog and lw"
Which is fair I guess, hog and lw are bad designs, but if every character was designed to be dive the game would be a lot less enjoyable imo
@transcalamitas error, which just gets tedious over time. In terms of fun-to-fight bosses, I've heard good things about Mod of Redemption and Starlight River.
@transcalamitas Most of the difficulty mods aren't created with fun in mind. You're supposed to get enjoyment from the feeling of finally overcoming a boss that you've been struggling with, but that type of fun just isn't for everyone. The enjoyment of dodging attacks is replaced with trial and-
@CupppaJoe5 The biggest problem is that there are two separate fanbases. BO fans and MW fans. BO fans want the game to be more arcade-y, MW fans want the game to be more realistic. People need to stop treating BO like it's MW and vice versa.
@gemahtreeuhh Duskbloods is all PvP right? I don't think we have to worry about the main single player games. It seems like they intentionally sped up combat for more skill expression and aura farming in PvP.
@lumicaliber All of the Exomechs are so cool to look at but the boss fight is so trash I almost never bother fighting them lmao. SCal is the final boss imo, Draedon is just an optional.