YEEEEEET!
New Iteration of the #rope, now has #physics involved, but no #Rigidbody or #colliders with the rope!
Done with #unity3d still some things to be improved!
@minionsart I've been looking at this tutorial for quite a while and I can't figure out how do you handle collision. For example, while the lerp of climbing, doesn't the collider go through the ground collider? Or you are using your own physics system? (no colliders)
And here is the result of these last days! 😄 You can grab, throw, organize, and set up your items in the inventories. Animations might need some touch, but still, this is the way I'm going with.
#gamedev#ProjectAbyss#unity3D#inventory#blender#update
The current state of the rope, it automatically recovers, u can fix it to a certain length and move with that, u can make it longer while moving, detects small corners, and more to come.
#ropesystem#unity3D#gamedev@Naughty_Dog
This is my current take on a rope system. I've been working for less than a month now (considering that I had some big pauses). Still trying to kind of replicate the one seen in The Last of Us 2 from @Naughty_Dog. How did u guys do this??? @MaksZhuravlov
And here is the result of these last days! 😄 You can grab, throw, organize, and set up your items in the inventories. Animations might need some touch, but still, this is the way I'm going with.
#gamedev#ProjectAbyss#unity3D#inventory#blender#update
Finally, I solved the issue. Now the #ropesystem, it's working. No rigid bodies used, neither colliders nor joints. All working thanks to some #IK and collision detection via raycast. It can detect corners, so the next step is to climb from there :)
#gamedev#unity3d#games
Once I find the fun, the motivation and the way to go on the project, I will jump back to my bigger project and rework with the results gain.
I hope this makes the game better, more fun, and overall, that I get a major upgrade on the overall feeling.
#unity#gamedev
After many days without an update, I want to explain a bit what's going on.
#ProjectAbyss has been one of my biggest projects so far and thats why im putting a lot of effort into it. However, my mental and physical health are starting to be at risk.
I have been having obvious doubts about if its going or not to work, and that's why I have to give myself some time on the project.
For now I'm going back to the #prototyping phase, working on the basics and considering whats worth and whats not.
After some touch-ups, effects, juice filling, and some bug fixing, this is closer to an end result. I can't upload it yet since we are still in the #trijam period, but if anyone is interested, I might update once it's over!
Pretty fast-paced tough. 😅
#unity#gamdev#gamejam
I did a small game for a #trijam this Friday (game jam of 3 hours only) this is the end result.
Feel free to play it!
https://t.co/7obBA2cfpJ
#unity#gamejam#fps