Wild Rift’s ranked problem is fixable. Stop forcing casuals, solo grinders, and competitive teams into the same system.
Wild Rift needs 3 separate ranked ecosystems:
1. Casual Ranked — Solo, Duo, Trio & 5-Stack. This is basically what normal Ranked already is.
Play solo or with friends and climb together. Loosen the rank-tier restrictions for parties and keep rank inflation relatively high.
It should still be challenging, but accessibility and fun should come first.
Not everyone wants every ranked game to feel like an esports qualifier.
2. Competitive Solo Ranked
Take Legendary Ranked and actually make it competitive.
Solo queue ONLY
MMR-based matchmaking
Remove Legendary Energy
Zero artificial rank inflation
Champions require 1,000+ champion score to be played
This should be the mode where the best individual players actually prove they’re the best.
No premades. No protection systems. No inflated ranks.
Just you, your MMR, and the ladder.
3. Competitive Team Ranked
This is the biggest thing Wild Rift is missing.
5-stack Wild Rift is arguably the best way to experience the game, yet there’s currently no meaningful team ladder.
You can climb Ranked together, but only your individual ranks matter.
Give teams their own:
Team name
Roster
Rank
MMR
Leaderboard
Seasonal history
This could even be combined with the currently existing Guilds.
Now suddenly there’s a reason to form teams, practice together and actually improve as a unit.
This could become the foundation Wild Rift desperately needs for community tournaments and grassroots esports.
And here’s the most important part:
MAKE THE REWARDS WORTH GRINDING FOR.
For Team Ranked:
The Top 8 teams on each regional leaderboard qualify for an online seasonal tournament.
You don’t even need an expensive official broadcast.
Let creators co-stream it.
Put up a respectable prize pool and let the community build the hype.
There’s 4 Wild Rift Seasons in a year.
Each seasonal champion qualifies for a 4-team regional LAN at the end of the year to crown the annual champion.
Suddenly ranked teams have something real to play for.
For Solo Ranked + Team Ranked:
Tie rewards into systems players already care about.
Higher rank = more free rolls in gacha events instead of whatever the current reward is, I think chromas? I genuinely don’t even know the legendary ranked rewards.
And reward champion mastery:
Top 200 on a champion: exclusive/free champion emote or icon.
Rank 1 on a champion: free random skin for that champion.
Legendary/Solo Ranked award significantly more champion score, making it the true ladder for champion specialists.
This gives Wild Rift something for everyone:
Casual players can climb with friends.
Competitive players get a legitimate solo ladder.
Teams finally have a reason to form and compete.
Content creators get storylines and tournaments to cover.
And grassroots esports finally has an actual pathway to grow.
Would love to hear your thoughts on this @PapaSmoothie
The @maxrollgg#DiabloIV Season 14 Tier Lists and over 100 updated build guides are out! I'll be starting Rogue this time, looking forward to SSF! What's your pick? (links 👇)
Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
Você tem 35 anos e joga esse jogo desde os 23 anos, ou seja, quase 35% da sua vida foi com esse game como principal.
Você gastou dinheiro para apoiar, colocou seu filho, seus irmãos, seus amigos e até seu pai para jogar, presenteou cópias do game para amigos e, ano após ano, pagou por conteúdos cada vez mais desmembrados, o que antes era vendido junto agora é separado.
Viu as melhores skins irem para a loja por preços absurdos, enquanto as atividades mais difíceis te davam as mais feias possíveis. Viu também conteúdo que você pagou sendo retirado, com promessa de retorno que nunca se concretiza e, aos poucos, uma agenda ideológica sendo enfiada goela abaixo, ao ponto de transformarem dois grandes amigos, dois dos personagens mais lendários da lore, em um casal gay meloso e mal escrito.
Mas você se manteve lá, firme e forte, esperando dias melhores que nunca chegaram.
Até que a desenvolvedora anuncia outro jogo e, aos poucos, vai drenando dinheiro do seu game favorito para esse novo game.
O novo jogo não é um sucesso, então você continua esperando a volta do investimento no seu jogo favorito, mas isso não acontece, e você vê o novo game recebendo tudo, enquanto o seu não recebe nada.
Na boa, quem ainda investe dinheiro na Bungie é maluco.
Já quem defende… prefiro não comentar.
“We need to build momentum”
“We're listening”
“we're doing”
(Isso é um resumo de como me sinto)